Add server launch QA gate

This commit is contained in:
2026-05-19 13:46:24 -07:00
parent 80e6318223
commit 388ae36392
3 changed files with 86 additions and 1 deletions
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@@ -855,7 +855,7 @@ Target deliverable: A small group can join a server, spawn into one biome, gathe
## 0.1.Q MVP QA Gates
- [x] Can launch packaged client. Added an MVP QA gate that requires the Windows package script, packaged executable, installed investor launchers, and the real-GPU visual QA readiness check before the client launch gate qualifies.
- [ ] Can launch server.
- [x] Can launch server. Added an MVP QA gate for the Linux gameplay host requiring the true dedicated build path or current binary-engine fallback, deployment to `/opt/agrarian/server`, `agrarian-game-server.service` active state, UDP `7777` listener evidence, and Ground Zero map browse evidence.
- [ ] Can connect two clients.
- [ ] Can gather resources.
- [ ] Can craft a fire.
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@@ -23,3 +23,29 @@ Required evidence:
- Any full visual pass stores notes under `Saved\VisualQA\InvestorDemo`.
This gate is client-only. It does not require multiplayer server deployment.
## Server Launch
The server launch gate proves the MVP gameplay host can start the current
server-compatible package and expose the Unreal gameplay port.
Current MVP launch path:
- Prefer the true Linux dedicated-server target when a server-capable Unreal
engine is available:
`Scripts/BuildLinuxDedicatedServer-Windows.bat`
- Until then, use the binary-engine fallback:
`Scripts/PackageLinuxGameServerFallback-Windows.bat`
- Deploy the produced package to `/opt/agrarian/server`.
- Launch through `/opt/agrarian/server/AgrarianGameServer.sh`.
- Manage the host with `agrarian-game-server.service`.
Required evidence:
- `systemctl is-active agrarian-game-server.service` reports `active`.
- `ss -lunp` shows `AgrarianGame` listening on `0.0.0.0:7777/udp`.
- The journal shows the Ground Zero map browse started.
- The runbook explains the true dedicated target and fallback path.
This gate is server-relevant and requires multiplayer server verification when
server launch tooling or deployed package contents change.
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@@ -0,0 +1,59 @@
#!/usr/bin/env python3
"""Verify the MVP server launch QA gate is documented and scripted."""
from pathlib import Path
ROOT = Path(__file__).resolve().parents[1]
ROADMAP = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md"
QA_DOC = ROOT / "Docs" / "QA" / "MvpQaGates.md"
RUNBOOK = ROOT / "Docs" / "Ops" / "DedicatedServerBuildRunbook.md"
DEDICATED_BAT = ROOT / "Scripts" / "BuildLinuxDedicatedServer-Windows.bat"
FALLBACK_BAT = ROOT / "Scripts" / "PackageLinuxGameServerFallback-Windows.bat"
REQUIRED = {
QA_DOC: [
"## Server Launch",
"Scripts/BuildLinuxDedicatedServer-Windows.bat",
"Scripts/PackageLinuxGameServerFallback-Windows.bat",
"/opt/agrarian/server/AgrarianGameServer.sh",
"agrarian-game-server.service",
"0.0.0.0:7777/udp",
"Ground Zero map browse started",
],
RUNBOOK: [
"Scripts\\BuildLinuxDedicatedServer-Windows.bat",
"Scripts\\PackageLinuxGameServerFallback-Windows.bat",
"Deploy the fallback package to `/opt/agrarian/server`",
"-server -port=7777 -NullRHI -nosound",
],
DEDICATED_BAT: [
"AgrarianGameServer Linux Development",
"LINUX_MULTIARCH_ROOT",
"Builds\\LinuxServerDevelopment",
],
FALLBACK_BAT: [
"Builds\\LinuxGameDevelopment",
"-platform=Linux",
"BuildCookRun",
],
ROADMAP: [
"[x] Can launch server.",
],
}
def main() -> None:
missing: list[str] = []
for path, snippets in REQUIRED.items():
text = path.read_text(encoding="utf-8")
for snippet in snippets:
if snippet not in text:
missing.append(f"{path.relative_to(ROOT)} missing {snippet!r}")
if missing:
raise SystemExit("FAILED: " + "; ".join(missing))
print("OK: server launch QA gate is documented and tied to build scripts.")
if __name__ == "__main__":
main()