Connect movement speed modifiers

This commit is contained in:
2026-05-15 14:22:00 -07:00
parent 775925c03d
commit 3a6b1da53b
8 changed files with 231 additions and 4 deletions
+2 -2
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@@ -374,7 +374,7 @@ Target deliverable: A small group can join a server, spawn into one biome, gathe
- [x] Implement sprinting.
- [x] Define real-world baseline walking speed. Decision: baseline adult walking speed is `1.4 m/s` (`140 Unreal units/s`), with MVP tuning allowance up to about `1.6 m/s` for brisk walking. Movement speed does not scale with the `4 real hours = 1 in-game day` calendar.
- [x] Define real-world baseline running speed. Decision: sustainable adult running target is `3.0 m/s` (`300 Unreal units/s`); MVP sprint is a short burst at `5.5 m/s` (`550 Unreal units/s`) with stamina limits. Movement speed does not scale with the calendar.
- [ ] Connect movement speed to age, condition, strength, endurance, hunger, thirst, injury, carried weight, and terrain.
- [x] Connect movement speed to age, condition, strength, endurance, hunger, thirst, injury, carried weight, and terrain. Implemented with live survival/inventory modifiers plus replicated age, condition, strength, endurance, and terrain hooks.
- [ ] Implement crouching if needed.
- [x] Implement jumping if needed.
- [x] Implement interaction trace.
@@ -1465,4 +1465,4 @@ Earliest incomplete foundation items:
Immediate next item:
- [ ] Connect movement speed to age, condition, strength, endurance, hunger, thirst, injury, carried weight, and terrain.
- [ ] Implement crouching if needed.