Add multiplayer latency test plan

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2026-05-18 15:18:31 -07:00
parent d4ea10c628
commit 3b772da73c
5 changed files with 180 additions and 1 deletions
+8
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@@ -245,10 +245,18 @@ MVP target:
- normal gathering/crafting/building should feel acceptable under LAN and
typical residential broadband latency;
- clean LAN profile uses 0ms artificial lag and 0% packet loss;
- mild WAN profile uses 80ms lag, 20ms variance, and 1% packet loss;
- rough WAN profile uses 160ms lag, 40ms variance, and 3% packet loss;
- survival stat updates can tolerate low-frequency replication;
- inventory/crafting feedback should feel responsive enough to test the loop;
- combat and precision movement prediction are not the first MVP focus.
`Docs/Ops/MultiplayerLatencyTestPlan.md` is the 0.1.L latency gate. It uses
Unreal packet simulation commands and two packaged clients to check resource
depletion, item drops, fire/shelter replication, wildlife state, and server
travel under repeatable profiles.
Initial latency testing should cover:
- join and spawn;