Add multiplayer latency test plan
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@@ -245,10 +245,18 @@ MVP target:
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- normal gathering/crafting/building should feel acceptable under LAN and
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typical residential broadband latency;
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- clean LAN profile uses 0ms artificial lag and 0% packet loss;
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- mild WAN profile uses 80ms lag, 20ms variance, and 1% packet loss;
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- rough WAN profile uses 160ms lag, 40ms variance, and 3% packet loss;
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- survival stat updates can tolerate low-frequency replication;
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- inventory/crafting feedback should feel responsive enough to test the loop;
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- combat and precision movement prediction are not the first MVP focus.
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`Docs/Ops/MultiplayerLatencyTestPlan.md` is the 0.1.L latency gate. It uses
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Unreal packet simulation commands and two packaged clients to check resource
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depletion, item drops, fire/shelter replication, wildlife state, and server
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travel under repeatable profiles.
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Initial latency testing should cover:
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- join and spawn;
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