Add craft fire QA gate
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@@ -858,7 +858,7 @@ Target deliverable: A small group can join a server, spawn into one biome, gathe
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- [x] Can launch server. Added an MVP QA gate for the Linux gameplay host requiring the true dedicated build path or current binary-engine fallback, deployment to `/opt/agrarian/server`, `agrarian-game-server.service` active state, UDP `7777` listener evidence, and Ground Zero map browse evidence.
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- [x] Can connect two clients. Added a two-client connection QA gate and Windows helper that checks the packaged client, launches two client instances against the same `play.agrariangame.com:7777` or LAN endpoint, and ties the manual observation steps to the multiplayer latency smoke plan.
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- [x] Can gather resources. Added a resource gathering QA gate tied to Ground Zero wood/fiber nodes, server-authoritative resource interaction, replicated harvest depletion, inventory grants, resource persistence coverage, and the natural shelter playable-loop smoke test.
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- [ ] Can craft a fire.
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- [x] Can craft a fire. Added a craft-fire QA gate tied to `DA_Recipe_Campfire`, the player recipe setup, `BP_Campfire`, replicated campfire lit/fuel state, fire interaction prompts, campfire persistence, and fire-risk QA coverage.
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- [ ] Can craft a shelter.
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- [ ] Can survive one full day/night cycle.
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- [ ] Can die from survival pressure.
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