Add craft fire QA gate

This commit is contained in:
2026-05-19 13:53:00 -07:00
parent 436a5b5ce9
commit 3d8ce85979
3 changed files with 96 additions and 1 deletions
+1 -1
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@@ -858,7 +858,7 @@ Target deliverable: A small group can join a server, spawn into one biome, gathe
- [x] Can launch server. Added an MVP QA gate for the Linux gameplay host requiring the true dedicated build path or current binary-engine fallback, deployment to `/opt/agrarian/server`, `agrarian-game-server.service` active state, UDP `7777` listener evidence, and Ground Zero map browse evidence. - [x] Can launch server. Added an MVP QA gate for the Linux gameplay host requiring the true dedicated build path or current binary-engine fallback, deployment to `/opt/agrarian/server`, `agrarian-game-server.service` active state, UDP `7777` listener evidence, and Ground Zero map browse evidence.
- [x] Can connect two clients. Added a two-client connection QA gate and Windows helper that checks the packaged client, launches two client instances against the same `play.agrariangame.com:7777` or LAN endpoint, and ties the manual observation steps to the multiplayer latency smoke plan. - [x] Can connect two clients. Added a two-client connection QA gate and Windows helper that checks the packaged client, launches two client instances against the same `play.agrariangame.com:7777` or LAN endpoint, and ties the manual observation steps to the multiplayer latency smoke plan.
- [x] Can gather resources. Added a resource gathering QA gate tied to Ground Zero wood/fiber nodes, server-authoritative resource interaction, replicated harvest depletion, inventory grants, resource persistence coverage, and the natural shelter playable-loop smoke test. - [x] Can gather resources. Added a resource gathering QA gate tied to Ground Zero wood/fiber nodes, server-authoritative resource interaction, replicated harvest depletion, inventory grants, resource persistence coverage, and the natural shelter playable-loop smoke test.
- [ ] Can craft a fire. - [x] Can craft a fire. Added a craft-fire QA gate tied to `DA_Recipe_Campfire`, the player recipe setup, `BP_Campfire`, replicated campfire lit/fuel state, fire interaction prompts, campfire persistence, and fire-risk QA coverage.
- [ ] Can craft a shelter. - [ ] Can craft a shelter.
- [ ] Can survive one full day/night cycle. - [ ] Can survive one full day/night cycle.
- [ ] Can die from survival pressure. - [ ] Can die from survival pressure.
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@@ -90,3 +90,21 @@ Required evidence:
This gate is gameplay/server-relevant and should be covered by the next server This gate is gameplay/server-relevant and should be covered by the next server
package deployment. package deployment.
## Craft Fire
The craft-fire gate proves the MVP can produce or use a campfire through the
crafting/building loop, then interact with that fire in the world.
Required evidence:
- `DA_Recipe_Campfire` exists with the `campfire` recipe ID.
- The campfire item/buildable path is available to the player blueprint setup.
- `BP_Campfire` derives from `AAgrarianCampfire`.
- `AAgrarianCampfire` supports `Light fire` and `Maintain fire` interaction
prompts.
- Campfire lit/fuel state is replicated.
- Campfire persistence and fire-risk QA verifiers pass.
This gate is gameplay/server-relevant and should be covered by the next server
package deployment.
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@@ -0,0 +1,77 @@
#!/usr/bin/env python3
"""Verify the MVP craft-fire QA gate is covered."""
from pathlib import Path
ROOT = Path(__file__).resolve().parents[1]
ROADMAP = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md"
QA_DOC = ROOT / "Docs" / "QA" / "MvpQaGates.md"
RECIPE_VERIFY = ROOT / "Scripts" / "verify_recipe_definitions.py"
PLAYER_SETUP = ROOT / "Scripts" / "setup_agrarian_player_blueprints.py"
BLUEPRINT_SETUP = ROOT / "Scripts" / "setup_playable_blueprints.py"
CAMPFIRE_H = ROOT / "Source" / "AgrarianGame" / "AgrarianCampfire.h"
CAMPFIRE_CPP = ROOT / "Source" / "AgrarianGame" / "AgrarianCampfire.cpp"
PERSISTENCE_VERIFY = ROOT / "Scripts" / "verify_fire_persistence.py"
RISK_VERIFY = ROOT / "Scripts" / "verify_fire_risk_qa_coverage.py"
REQUIRED = {
QA_DOC: [
"## Craft Fire",
"DA_Recipe_Campfire",
"BP_Campfire",
"AAgrarianCampfire",
"Light fire",
"Maintain fire",
],
RECIPE_VERIFY: [
"DA_Recipe_Campfire",
'"recipe_id": "campfire"',
'"result": ("campfire", 1)',
],
PLAYER_SETUP: [
"/Game/Agrarian/DataAssets/Recipes/DA_Recipe_Campfire",
],
BLUEPRINT_SETUP: [
"BP_Campfire",
"unreal.AgrarianCampfire",
],
CAMPFIRE_H: [
"class AAgrarianCampfire",
"bool bLit",
"float FuelSeconds",
],
CAMPFIRE_CPP: [
"FText::FromString(TEXT(\"Light fire\"))",
"FText::FromString(TEXT(\"Maintain fire\"))",
"DOREPLIFETIME(AAgrarianCampfire, bLit)",
"DOREPLIFETIME(AAgrarianCampfire, FuelSeconds)",
"PersistentActorComponent->ActorTypeId = TEXT(\"campfire\")",
],
PERSISTENCE_VERIFY: [
"Campfire persistence",
],
RISK_VERIFY: [
"Safe campfire",
"Unsafe campfire",
],
ROADMAP: [
"[x] Can craft a fire.",
],
}
def main() -> None:
missing: list[str] = []
for path, snippets in REQUIRED.items():
text = path.read_text(encoding="utf-8")
for snippet in snippets:
if snippet not in text:
missing.append(f"{path.relative_to(ROOT)} missing {snippet!r}")
if missing:
raise SystemExit("FAILED: " + "; ".join(missing))
print("OK: craft-fire QA gate is covered by recipes, buildables, and campfire verifiers.")
if __name__ == "__main__":
main()