Add craft fire QA gate
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@@ -858,7 +858,7 @@ Target deliverable: A small group can join a server, spawn into one biome, gathe
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- [x] Can launch server. Added an MVP QA gate for the Linux gameplay host requiring the true dedicated build path or current binary-engine fallback, deployment to `/opt/agrarian/server`, `agrarian-game-server.service` active state, UDP `7777` listener evidence, and Ground Zero map browse evidence.
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- [x] Can connect two clients. Added a two-client connection QA gate and Windows helper that checks the packaged client, launches two client instances against the same `play.agrariangame.com:7777` or LAN endpoint, and ties the manual observation steps to the multiplayer latency smoke plan.
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- [x] Can gather resources. Added a resource gathering QA gate tied to Ground Zero wood/fiber nodes, server-authoritative resource interaction, replicated harvest depletion, inventory grants, resource persistence coverage, and the natural shelter playable-loop smoke test.
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- [ ] Can craft a fire.
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- [x] Can craft a fire. Added a craft-fire QA gate tied to `DA_Recipe_Campfire`, the player recipe setup, `BP_Campfire`, replicated campfire lit/fuel state, fire interaction prompts, campfire persistence, and fire-risk QA coverage.
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- [ ] Can craft a shelter.
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- [ ] Can survive one full day/night cycle.
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- [ ] Can die from survival pressure.
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@@ -90,3 +90,21 @@ Required evidence:
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This gate is gameplay/server-relevant and should be covered by the next server
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package deployment.
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## Craft Fire
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The craft-fire gate proves the MVP can produce or use a campfire through the
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crafting/building loop, then interact with that fire in the world.
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Required evidence:
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- `DA_Recipe_Campfire` exists with the `campfire` recipe ID.
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- The campfire item/buildable path is available to the player blueprint setup.
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- `BP_Campfire` derives from `AAgrarianCampfire`.
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- `AAgrarianCampfire` supports `Light fire` and `Maintain fire` interaction
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prompts.
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- Campfire lit/fuel state is replicated.
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- Campfire persistence and fire-risk QA verifiers pass.
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This gate is gameplay/server-relevant and should be covered by the next server
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package deployment.
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@@ -0,0 +1,77 @@
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#!/usr/bin/env python3
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"""Verify the MVP craft-fire QA gate is covered."""
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from pathlib import Path
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ROOT = Path(__file__).resolve().parents[1]
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ROADMAP = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md"
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QA_DOC = ROOT / "Docs" / "QA" / "MvpQaGates.md"
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RECIPE_VERIFY = ROOT / "Scripts" / "verify_recipe_definitions.py"
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PLAYER_SETUP = ROOT / "Scripts" / "setup_agrarian_player_blueprints.py"
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BLUEPRINT_SETUP = ROOT / "Scripts" / "setup_playable_blueprints.py"
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CAMPFIRE_H = ROOT / "Source" / "AgrarianGame" / "AgrarianCampfire.h"
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CAMPFIRE_CPP = ROOT / "Source" / "AgrarianGame" / "AgrarianCampfire.cpp"
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PERSISTENCE_VERIFY = ROOT / "Scripts" / "verify_fire_persistence.py"
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RISK_VERIFY = ROOT / "Scripts" / "verify_fire_risk_qa_coverage.py"
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REQUIRED = {
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QA_DOC: [
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"## Craft Fire",
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"DA_Recipe_Campfire",
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"BP_Campfire",
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"AAgrarianCampfire",
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"Light fire",
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"Maintain fire",
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],
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RECIPE_VERIFY: [
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"DA_Recipe_Campfire",
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'"recipe_id": "campfire"',
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'"result": ("campfire", 1)',
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],
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PLAYER_SETUP: [
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"/Game/Agrarian/DataAssets/Recipes/DA_Recipe_Campfire",
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],
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BLUEPRINT_SETUP: [
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"BP_Campfire",
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"unreal.AgrarianCampfire",
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],
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CAMPFIRE_H: [
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"class AAgrarianCampfire",
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"bool bLit",
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"float FuelSeconds",
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],
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CAMPFIRE_CPP: [
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"FText::FromString(TEXT(\"Light fire\"))",
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"FText::FromString(TEXT(\"Maintain fire\"))",
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"DOREPLIFETIME(AAgrarianCampfire, bLit)",
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"DOREPLIFETIME(AAgrarianCampfire, FuelSeconds)",
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"PersistentActorComponent->ActorTypeId = TEXT(\"campfire\")",
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],
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PERSISTENCE_VERIFY: [
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"Campfire persistence",
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],
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RISK_VERIFY: [
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"Safe campfire",
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"Unsafe campfire",
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],
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ROADMAP: [
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"[x] Can craft a fire.",
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],
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}
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def main() -> None:
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missing: list[str] = []
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for path, snippets in REQUIRED.items():
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text = path.read_text(encoding="utf-8")
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for snippet in snippets:
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if snippet not in text:
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missing.append(f"{path.relative_to(ROOT)} missing {snippet!r}")
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if missing:
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raise SystemExit("FAILED: " + "; ".join(missing))
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print("OK: craft-fire QA gate is covered by recipes, buildables, and campfire verifiers.")
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if __name__ == "__main__":
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main()
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