Define MVP survival readiness criteria
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@@ -34,7 +34,7 @@ Core commitments:
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Baseline rule:
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- [ ] Use `4 real hours = 1 in-game day` as the default server-authoritative world clock unless testing proves it is too slow.
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- [x] Use real local time pacing for the represented Earth region as the default server-authoritative world clock. Test-only time acceleration remains allowed.
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Design intent:
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@@ -179,8 +179,8 @@ Remaining version 0.01 cleanup before moving deeper into new gameplay:
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- [x] Finish required plugin documentation.
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- [x] Confirm the project opens cleanly from a fresh checkout, not just the current working share.
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- [x] Organize `Content/Agrarian/` folders and move starter/prototype assets into clearly named locations.
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- [ ] Launch near-term MVP map-tile serving cloud VM.
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- [ ] Define MVP day/night length, survival pressure target, success loop, failure conditions, and closed-test readiness criteria.
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- [x] Launch near-term MVP map-tile serving cloud VM.
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- [x] Define MVP day/night length, survival pressure target, success loop, failure conditions, and closed-test readiness criteria.
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# Phase 0 - Project Foundation And Guardrails
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@@ -288,12 +288,12 @@ Current tooling decisions:
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- [x] Define acceptable real terrain accuracy for MVP.
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- [x] Define acceptable real bathymetry/ocean-depth handling for MVP if Ground Zero is coastal.
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- [ ] Define acceptable first-pass biome/resource accuracy for MVP.
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- [ ] Define MVP day/night length.
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- [ ] Define survival pressure target.
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- [ ] Define basic success loop.
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- [ ] Define failure conditions.
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- [ ] Define first playable internal milestone.
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- [ ] Define closed test readiness criteria.
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- [x] Define MVP day/night length.
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- [x] Define survival pressure target.
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- [x] Define basic success loop.
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- [x] Define failure conditions.
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- [x] Define first playable internal milestone.
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- [x] Define closed test readiness criteria.
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## 0.6 Operational Infrastructure
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@@ -406,7 +406,8 @@ Target deliverable: A small group can join a server, spawn into one biome, gathe
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- [x] Create world time system.
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- [x] Add day/night cycle.
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- [x] Add configurable time scale.
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- [ ] Set default server time scale to `4 real hours = 1 in-game day`.
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- [x] Set default server time scale to real-time pacing for the represented Earth region.
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- [ ] Add real local time-zone and sunrise/sunset lookup for Ground Zero by latitude/longitude.
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- [ ] Add Agrarian calendar conversion helpers for days, seasons, crop cycles, livestock maturity, spoilage, and long-running tasks.
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- [ ] Add temperature curve by time of day.
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- [x] Add simple weather states.
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@@ -1396,6 +1397,7 @@ The first playable MVP is not complete until:
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- [ ] Players can create fire.
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- [ ] Players can build a primitive shelter.
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- [ ] Weather and time affect survival.
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- [ ] Day/night follows the real local time and light cycle of the represented map tile.
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- [ ] Hunger and thirst matter.
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- [ ] Injury or damage can create meaningful risk.
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- [~] At least one wildlife system exists.
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@@ -1437,8 +1439,8 @@ Earliest incomplete foundation items:
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- [ ] Create art direction, UX/HUD direction, coding standards, Blueprint standards, and asset/folder naming standards.
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- [x] Organize `Content/Agrarian/` root folder and remove unused starter variant content.
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- [ ] Define what qualifies as the 6-month MVP and what is explicitly excluded.
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- [ ] Define MVP day/night length, survival pressure target, success loop, failure conditions, first playable internal milestone, and closed-test readiness criteria.
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- [x] Define MVP day/night length, survival pressure target, success loop, failure conditions, first playable internal milestone, and closed-test readiness criteria.
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Immediate next item:
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- [ ] Define MVP day/night length, survival pressure target, success loop, failure conditions, and closed-test readiness criteria.
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- [ ] Create the core design document.
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