Fix frontend input release and vegetation proxies
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@@ -24,8 +24,11 @@ EXPECTED = {
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"Saving World",
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"ConsoleCommand(TEXT(\"AgrarianSaveWorld\"))",
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"ConsoleCommand(TEXT(\"quit\"))",
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"PlayerController->SetIgnoreMoveInput(false)",
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"PlayerController->SetIgnoreLookInput(false)",
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"AAgrarianGamePlayerController* AgrarianPlayerController",
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"AgrarianPlayerController->AgrarianSelectCharacter",
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"AgrarianPlayerController->AgrarianCompleteFrontend",
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"PlayerController->ResetIgnoreMoveInput()",
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"PlayerController->ResetIgnoreLookInput()",
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],
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"AgrarianGamePlayerController.h": [
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"ShowMvpPauseMenu",
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@@ -40,10 +43,19 @@ EXPECTED = {
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"InputComponent->BindKey(EKeys::Escape",
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"MvpFrontendWidget->IsInViewport()",
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"ShowMvpPauseMenu();",
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"ResetIgnoreMoveInput();",
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"ResetIgnoreLookInput();",
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"ApplyDefaultInputMappingContexts();",
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],
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}
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FORBIDDEN = {
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"AgrarianMvpFrontendWidget.cpp": [
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"ConsoleCommand(TEXT(\"AgrarianSelectCharacter",
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"ConsoleCommand(TEXT(\"AgrarianCompleteFrontend\"))",
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"PlayerController->SetIgnoreMoveInput(false)",
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"PlayerController->SetIgnoreLookInput(false)",
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],
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"AgrarianGamePlayerController.cpp": [
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"BindKey(EKeys::LeftMouseButton",
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],
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