Add full day night survival QA gate
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@@ -125,3 +125,32 @@ Required evidence:
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This gate is gameplay/server-relevant and should be covered by the next server
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package deployment.
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## Full Day/Night Survival
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The full day/night survival gate proves one player can remain alive through one
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complete compressed Agrarian day while the server advances time, weather, and
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survival pressure.
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MVP timing:
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- The gameplay calendar target is `4 real hours = 1 in-game day`.
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- `AAgrarianGameState` advances and replicates `WorldHours`, day/year state,
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solar bounds, `IsNight`, weather, and ambient temperature.
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- The pass starts at a known hour, preferably dawn or morning, and ends after
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`WorldHours` reaches the same solar phase on the next in-game day.
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Required evidence:
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- Hunger, thirst, stamina, body temperature, and health update over time on
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server authority.
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- A player can gather resources, craft or use a fire, craft or use shelter,
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and recover enough food/water/warmth to avoid death for the full cycle.
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- Day/night state changes at least once and returns to the original phase.
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- The critical survival HUD can show alive/dead state and core stat pressure.
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- World time and player survival state are covered by save/load persistence.
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- The result is recorded as either a completed manual run or a captured test
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log before external MVP demos treat the gate as fully play-proven.
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This gate is gameplay/server-relevant and should be covered by the next server
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package deployment.
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