Add full day night survival QA gate
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@@ -36,13 +36,13 @@ EXPECTED = {
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"SavedPlayer.Inventory = InventoryComponent->Items;",
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"int32 UAgrarianPersistenceSubsystem::RestorePlayers",
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"SurvivalComponent->ApplySavedState(SavedPlayer->Survival, SavedPlayer->CareHistory);",
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"InventoryComponent->Items = SavedPlayer->Inventory;",
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"InventoryComponent->RestoreSavedItems(SavedPlayer->Inventory);",
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"CapturePlayers(SaveGame);",
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"RestoredPlayerCount = RestorePlayers(SaveGame);",
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"void UAgrarianPersistenceSubsystem::FindAgrarianPlayers",
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"FString UAgrarianPersistenceSubsystem::GetPlayerPersistenceId",
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],
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"AgrarianGamePlayerController.cpp": [
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"const int32 RestoredPlayerCount = Persistence->RestorePlayers(SaveGame);",
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"Restored players: %d. Restored actors: %d.",
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],
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"PersistenceDesignDocument.md": [
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