Place initial gameplay actors in test map
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@@ -23,6 +23,13 @@ public class AgrarianGame : ModuleRules
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PrivateDependencyModuleNames.AddRange(new string[] { });
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if (Target.bBuildEditor)
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{
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PrivateDependencyModuleNames.AddRange(new string[] {
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"UnrealEd"
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});
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}
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PublicIncludePaths.AddRange(new string[] {
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"AgrarianGame",
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"AgrarianGame/Variant_Platforming",
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