Add Agrarian debug HUD
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@@ -122,7 +122,7 @@ Open version .01 tasks:
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- [ ] Create recipe data assets for campfire, primitive shelter, basic tool, and bandage.
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- [ ] Create Blueprint child actors for wood resource, campfire, primitive shelter, and first wildlife species.
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- [ ] Place resource nodes, campfire, shelter, and wildlife in the test map.
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- [ ] Add a simple HUD/debug display for survival and inventory.
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- [x] Add a simple HUD/debug display for survival and inventory.
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- [ ] Test gather -> inventory -> craft -> place shelter -> save/load loop.
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- [ ] Test wildlife damage/death/harvest loop.
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- [ ] Decide whether to keep the current template variants or remove unused starter variants.
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@@ -252,7 +252,7 @@ Target deliverable: A small group can join a server, spawn into one biome, gathe
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- [x] Add stat replication.
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- [ ] Add stat save/load support.
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- [x] Add debug commands for modifying stats.
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- [ ] Add HUD display for critical stats.
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- [x] Add HUD display for critical stats.
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## 1.3 Time, Weather, And Environment Pressure
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@@ -437,7 +437,7 @@ Target deliverable: A small group can join a server, spawn into one biome, gathe
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- [ ] Add main menu placeholder.
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- [ ] Add join server screen.
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- [ ] Add loading screen.
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- [ ] Add HUD.
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- [x] Add HUD.
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- [ ] Add inventory UI.
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- [ ] Add crafting UI.
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- [ ] Add interaction prompts.
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@@ -1086,7 +1086,7 @@ These tracks run across all phases and must not be left as afterthoughts.
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- [~] Add gatherable resources.
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- [x] Add campfire.
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- [x] Add basic crafting.
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- [ ] Add basic HUD.
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- [x] Add basic HUD.
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## Month 3 - Shelter And Persistence
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@@ -1178,5 +1178,5 @@ Next version .01 priorities:
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- [ ] Place and test the campfire.
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- [ ] Place and test the primitive shelter.
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- [ ] Place and test the first wildlife Blueprint.
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- [ ] Add simple survival/inventory HUD feedback.
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- [x] Add simple survival/inventory HUD feedback.
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- [ ] Run the first full gather -> craft -> place -> save -> load test.
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