Define investor rendering presets
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@@ -826,7 +826,7 @@ Target deliverable: A small group can join a server, spawn into one biome, gathe
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- [x] Add a real water-source visual pass with surface material, edge treatment, scale, and placement that reads as collectable freshwater instead of a placeholder plane. Formalized the MVP freshwater presentation around the native `AAgrarianWaterSource` water-surface, stone-bank, and collect-marker proxies, documented the Ground Zero drainage-candidate placement and nearby water-bank/reed dressing, and added an Unreal verifier that checks surface material, edge treatment, scale, placement, and nearby dressing actors in the actual map.
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- [x] Add density and sightline tuning so grasses, shrubs, trees, and resource clusters are visible enough to sell the world without hiding gameplay-critical objects. Added protected foliage clearances around early survival targets and biome resource nodes, sampled first-look sightline corridors from the player start to wood, fiber, campfire, shelter, wildlife, and freshwater, plus a dedicated Unreal verifier/documentation gate so investor-facing density cannot regress into object-hiding clutter.
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- [x] Preserve realism as the target: use assets, materials, lighting, and environmental dressing that can survive toward MVP production rather than cosmetic throwaways where practical. Added MVP realism target rules to the shared art/UX/code/asset standards, tied current 0.1.O visual passes to production-directed proxy expectations, and added a verifier that requires Ground Zero materials, water, density/sightline, character, and survival-object docs to point toward production realism instead of cosmetic throwaways.
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- [ ] Define default, recommended, and cinematic investor rendering presets, with ray tracing available only as an optional high-end/cinematic mode and never required for baseline visual credibility.
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- [x] Define default, recommended, and cinematic investor rendering presets, with ray tracing available only as an optional high-end/cinematic mode and never required for baseline visual credibility. Added `Config/AgrarianRenderingPresets.ini`, `Docs/Rendering/InvestorRenderingPresets.md`, and a verifier that requires Default and Recommended to remain non-ray-traced while Cinematic is the only optional high-end ray-tracing profile.
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- [ ] Verify the non-ray-traced compatibility/default path still looks credible on common investor, tester, and remote-session hardware.
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- [ ] Add packaged-demo visual QA screenshots or short clips for startup credits, character selection, first spawn, terrain, vegetation, water, campfire, shelter, pause menu, and save/quit before each investor build is called ready.
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- [ ] Add an investor-demo acceptance gate: no current build should be described as investor visual MVP if menus are confusing, character art is mannequin-only, terrain is flat/tan, foliage is absent or unreadable, or core objects still read as primitive debug shapes.
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