Add wildlife spawn manager
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#!/usr/bin/env python3
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"""Validate MVP wildlife spawn manager wiring."""
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from pathlib import Path
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import sys
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ROOT = Path(__file__).resolve().parents[1]
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def read(relative_path: str) -> str:
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path = ROOT / relative_path
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if not path.exists():
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raise AssertionError(f"Missing required file: {relative_path}")
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return path.read_text(encoding="utf-8")
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def require(haystack: str, needle: str, context: str) -> None:
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if needle not in haystack:
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raise AssertionError(f"Missing {needle!r} in {context}")
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def main() -> int:
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errors: list[str] = []
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checks = {
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"Source/AgrarianGame/AgrarianWildlifeSpawnManager.h": [
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"class AAgrarianWildlifeSpawnManager",
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"TSubclassOf<AAgrarianWildlifeBase> WildlifeClass",
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"InitialSpawnCount",
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"MaxActiveWildlife",
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"SpawnRadius",
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"SpawnIntervalSeconds",
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"bProjectSpawnsToNavigation",
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"SpawnWildlife()",
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"GetActiveWildlifeCount()",
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"TArray<TObjectPtr<AAgrarianWildlifeBase>> SpawnedWildlife",
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],
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"Source/AgrarianGame/AgrarianWildlifeSpawnManager.cpp": [
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"bReplicates = true",
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"DOREPLIFETIME(AAgrarianWildlifeSpawnManager, SpawnedWildlife)",
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"HasAuthority()",
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"SpawnInitialWildlife()",
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"GetActiveWildlifeCount() >= MaxActiveWildlife",
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"ProjectPointToNavigation",
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"SpawnActor<AAgrarianWildlifeBase>",
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"AdjustIfPossibleButAlwaysSpawn",
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"RemoveInvalidSpawnedWildlife()",
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],
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"AGRARIAN_DEVELOPMENT_ROADMAP.md": [
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"[x] Add spawn manager.",
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"server-authoritative wildlife",
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"max active population",
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],
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"Docs/TechnicalDesignDocument.md": [
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"Wildlife Spawning",
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"AAgrarianWildlifeSpawnManager",
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"spawn radius",
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"respawn interval",
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],
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}
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for relative_path, needles in checks.items():
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try:
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content = read(relative_path)
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for needle in needles:
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require(content, needle, relative_path)
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except AssertionError as exc:
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errors.append(str(exc))
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if errors:
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for error in errors:
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print(f"ERROR: {error}", file=sys.stderr)
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return 1
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print("PASS: wildlife spawn manager is wired and documented.")
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return 0
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if __name__ == "__main__":
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raise SystemExit(main())
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