Add wildlife spawn manager

This commit is contained in:
2026-05-18 14:16:50 -07:00
parent f0d8e3ef05
commit 494fe6f2ef
5 changed files with 304 additions and 1 deletions
+79
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@@ -0,0 +1,79 @@
#!/usr/bin/env python3
"""Validate MVP wildlife spawn manager wiring."""
from pathlib import Path
import sys
ROOT = Path(__file__).resolve().parents[1]
def read(relative_path: str) -> str:
path = ROOT / relative_path
if not path.exists():
raise AssertionError(f"Missing required file: {relative_path}")
return path.read_text(encoding="utf-8")
def require(haystack: str, needle: str, context: str) -> None:
if needle not in haystack:
raise AssertionError(f"Missing {needle!r} in {context}")
def main() -> int:
errors: list[str] = []
checks = {
"Source/AgrarianGame/AgrarianWildlifeSpawnManager.h": [
"class AAgrarianWildlifeSpawnManager",
"TSubclassOf<AAgrarianWildlifeBase> WildlifeClass",
"InitialSpawnCount",
"MaxActiveWildlife",
"SpawnRadius",
"SpawnIntervalSeconds",
"bProjectSpawnsToNavigation",
"SpawnWildlife()",
"GetActiveWildlifeCount()",
"TArray<TObjectPtr<AAgrarianWildlifeBase>> SpawnedWildlife",
],
"Source/AgrarianGame/AgrarianWildlifeSpawnManager.cpp": [
"bReplicates = true",
"DOREPLIFETIME(AAgrarianWildlifeSpawnManager, SpawnedWildlife)",
"HasAuthority()",
"SpawnInitialWildlife()",
"GetActiveWildlifeCount() >= MaxActiveWildlife",
"ProjectPointToNavigation",
"SpawnActor<AAgrarianWildlifeBase>",
"AdjustIfPossibleButAlwaysSpawn",
"RemoveInvalidSpawnedWildlife()",
],
"AGRARIAN_DEVELOPMENT_ROADMAP.md": [
"[x] Add spawn manager.",
"server-authoritative wildlife",
"max active population",
],
"Docs/TechnicalDesignDocument.md": [
"Wildlife Spawning",
"AAgrarianWildlifeSpawnManager",
"spawn radius",
"respawn interval",
],
}
for relative_path, needles in checks.items():
try:
content = read(relative_path)
for needle in needles:
require(content, needle, relative_path)
except AssertionError as exc:
errors.append(str(exc))
if errors:
for error in errors:
print(f"ERROR: {error}", file=sys.stderr)
return 1
print("PASS: wildlife spawn manager is wired and documented.")
return 0
if __name__ == "__main__":
raise SystemExit(main())