Design optional knowledge checks

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2026-05-19 15:38:51 -07:00
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Prompt rule: contextual prompts should explain the immediate risk or opportunity
without pausing the game or forcing a quiz.
## Optional Knowledge Checks
Optional knowledge checks should appear when a question naturally belongs to the
current action. They are not school-test popups and should not interrupt basic
survival.
Presentation rules:
- Show checks as optional inline choices, short reflection prompts, or camp/journal
review cards.
- Let players continue basic survival without answering.
- Do not pause combat, weather danger, fire spread, or other time-sensitive
events.
- Avoid repeated prompts after the player has recently answered, skipped, or
demonstrated the concept through action.
When checks appear:
- Before a risky improvement path, such as safer fire setup, shelter siting,
water treatment, advanced first aid, or higher-quality crafting.
- After a readable mistake, when the game can ask what likely went wrong.
- During calm moments near shelter, campfire, rest, journals, mentors, or
teaching interactions.
Outcome rules:
- Correct answers can improve confidence, reduce future warnings, unlock clearer
explanations, or slightly improve risk/quality modifiers.
- Wrong answers should explain the correction and may leave the player at normal
baseline risk instead of punishing them harshly.
- Skipping should preserve basic action access.
Knowledge-check rule: checks should deepen understanding and improve outcomes,
not gate the first survival loop.