Design optional knowledge checks
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@@ -269,3 +269,38 @@ Resource identification:
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Prompt rule: contextual prompts should explain the immediate risk or opportunity
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without pausing the game or forcing a quiz.
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## Optional Knowledge Checks
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Optional knowledge checks should appear when a question naturally belongs to the
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current action. They are not school-test popups and should not interrupt basic
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survival.
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Presentation rules:
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- Show checks as optional inline choices, short reflection prompts, or camp/journal
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review cards.
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- Let players continue basic survival without answering.
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- Do not pause combat, weather danger, fire spread, or other time-sensitive
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events.
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- Avoid repeated prompts after the player has recently answered, skipped, or
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demonstrated the concept through action.
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When checks appear:
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- Before a risky improvement path, such as safer fire setup, shelter siting,
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water treatment, advanced first aid, or higher-quality crafting.
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- After a readable mistake, when the game can ask what likely went wrong.
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- During calm moments near shelter, campfire, rest, journals, mentors, or
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teaching interactions.
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Outcome rules:
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- Correct answers can improve confidence, reduce future warnings, unlock clearer
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explanations, or slightly improve risk/quality modifiers.
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- Wrong answers should explain the correction and may leave the player at normal
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baseline risk instead of punishing them harshly.
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- Skipping should preserve basic action access.
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Knowledge-check rule: checks should deepen understanding and improve outcomes,
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not gate the first survival loop.
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