Clean up net cull deprecation warnings

This commit is contained in:
2026-05-19 14:12:03 -07:00
parent 19d2d32bb7
commit 5364f4d2c5
11 changed files with 67 additions and 18 deletions
@@ -0,0 +1,44 @@
#!/usr/bin/env python3
"""Verify replicated world actors no longer use deprecated net cull assignment."""
from pathlib import Path
ROOT = Path(__file__).resolve().parents[1]
ROADMAP = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md"
EXPECTED_SETTERS = {
"Source/AgrarianGame/AgrarianItemPickup.cpp": "SetNetCullDistanceSquared(FMath::Square(3000.0f));",
"Source/AgrarianGame/AgrarianResourceNode.cpp": "SetNetCullDistanceSquared(FMath::Square(4500.0f));",
"Source/AgrarianGame/AgrarianCampfire.cpp": "SetNetCullDistanceSquared(FMath::Square(6000.0f));",
"Source/AgrarianGame/AgrarianShelterActor.cpp": "SetNetCullDistanceSquared(FMath::Square(6000.0f));",
"Source/AgrarianGame/AgrarianWildlifeBase.cpp": "SetNetCullDistanceSquared(FMath::Square(6000.0f));",
"Source/AgrarianGame/AgrarianWaterSource.cpp": "SetNetCullDistanceSquared(FMath::Square(6500.0f));",
"Source/AgrarianGame/AgrarianWeatherExposureZone.cpp": "SetNetCullDistanceSquared(FMath::Square(6500.0f));",
"Source/AgrarianGame/AgrarianWildlifeSpawnManager.cpp": "SetNetCullDistanceSquared(FMath::Square(8000.0f));",
}
def main() -> None:
missing: list[str] = []
for relative_path, setter in EXPECTED_SETTERS.items():
path = ROOT / relative_path
text = path.read_text(encoding="utf-8")
if "NetCullDistanceSquared =" in text:
missing.append(f"{relative_path} still uses direct NetCullDistanceSquared assignment")
if setter not in text:
missing.append(f"{relative_path} missing {setter!r}")
roadmap_text = ROADMAP.read_text(encoding="utf-8")
if "[x] Clean up Unreal API deprecation warnings from packaged builds" not in roadmap_text:
missing.append("roadmap item is not marked complete")
if "SetNetCullDistanceSquared" not in roadmap_text:
missing.append("roadmap summary does not mention SetNetCullDistanceSquared")
if missing:
raise SystemExit("FAILED: " + "; ".join(missing))
print("OK: net cull deprecation cleanup uses SetNetCullDistanceSquared across replicated world actors.")
if __name__ == "__main__":
main()