Add stack splitting

This commit is contained in:
2026-05-17 11:47:44 -07:00
parent b48595f70d
commit 555ad6df25
7 changed files with 155 additions and 1 deletions
@@ -139,6 +139,17 @@ void AAgrarianGamePlayerController::AgrarianDropItem(FName ItemId, int32 Quantit
ServerAgrarianDropItem(ItemId, Quantity);
}
void AAgrarianGamePlayerController::AgrarianSplitStack(int32 StackIndex, int32 SplitQuantity)
{
if (StackIndex < 0 || SplitQuantity <= 0)
{
ClientMessage(TEXT("Usage: AgrarianSplitStack <StackIndex> <SplitQuantity>"));
return;
}
ServerAgrarianSplitStack(StackIndex, SplitQuantity);
}
void AAgrarianGamePlayerController::AgrarianTravel(float X, float Y, float Z)
{
ServerAgrarianTravel(FVector(X, Y, Z));
@@ -268,6 +279,26 @@ void AAgrarianGamePlayerController::ServerAgrarianDropItem_Implementation(FName
ClientMessage(FString::Printf(TEXT("Dropped %d x %s."), DroppedStack.Quantity, *ItemId.ToString()));
}
void AAgrarianGamePlayerController::ServerAgrarianSplitStack_Implementation(int32 StackIndex, int32 SplitQuantity)
{
AAgrarianGameCharacter* AgrarianCharacter = GetPawn<AAgrarianGameCharacter>();
UAgrarianInventoryComponent* InventoryComponent = AgrarianCharacter ? AgrarianCharacter->GetInventoryComponent() : nullptr;
if (!InventoryComponent)
{
ClientMessage(TEXT("No Agrarian inventory component found."));
return;
}
if (InventoryComponent->SplitStackByIndex(StackIndex, SplitQuantity))
{
ClientMessage(FString::Printf(TEXT("Split %d items from stack %d."), SplitQuantity, StackIndex));
}
else
{
ClientMessage(FString::Printf(TEXT("Could not split %d items from stack %d."), SplitQuantity, StackIndex));
}
}
void AAgrarianGamePlayerController::ServerAgrarianTravel_Implementation(FVector Destination)
{
APawn* ControlledPawn = GetPawn();