Add stack splitting
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@@ -115,6 +115,27 @@ bool UAgrarianInventoryComponent::ExtractItem(FName ItemId, int32 Quantity, FAgr
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return true;
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}
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bool UAgrarianInventoryComponent::SplitStackByIndex(int32 StackIndex, int32 SplitQuantity)
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{
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if (!GetOwner() || !GetOwner()->HasAuthority() || SplitQuantity <= 0 || !Items.IsValidIndex(StackIndex) || Items.Num() >= MaxSlots)
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{
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return false;
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}
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FAgrarianItemStack& SourceStack = Items[StackIndex];
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if (!SourceStack.IsValidStack() || SplitQuantity >= SourceStack.Quantity)
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{
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return false;
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}
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FAgrarianItemStack SplitStack = SourceStack;
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SplitStack.Quantity = SplitQuantity;
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SourceStack.Quantity -= SplitQuantity;
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Items.Add(SplitStack);
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BroadcastInventoryChanged();
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return true;
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}
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void UAgrarianInventoryComponent::ServerAddItem_Implementation(const FAgrarianItemStack& Stack)
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{
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AddItem(Stack);
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@@ -125,6 +146,11 @@ void UAgrarianInventoryComponent::ServerRemoveItem_Implementation(FName ItemId,
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RemoveItem(ItemId, Quantity);
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}
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void UAgrarianInventoryComponent::ServerSplitStackByIndex_Implementation(int32 StackIndex, int32 SplitQuantity)
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{
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SplitStackByIndex(StackIndex, SplitQuantity);
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}
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void UAgrarianInventoryComponent::OnRep_Items()
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{
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BroadcastInventoryChanged();
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