Add sprain movement placeholder
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@@ -645,7 +645,10 @@ Target deliverable: A small group can join a server, spawn into one biome, gathe
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`BleedingSeverity`, applies lightweight health/exhaustion pressure while
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bleeding, adds bleeding from generic injuries, exposes add/reduce hooks, and
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shows bleeding in debug HUD and console survival output.
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- [ ] Add sprain or movement penalty placeholder.
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- [x] Add sprain or movement penalty placeholder. Survival now tracks replicated
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`SprainSeverity`, generic injuries can seed sprain severity, active sprains
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add light exhaustion pressure, movement speed includes an explicit sprain
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multiplier, and debug HUD/console output display sprain state.
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- [x] Add cold exposure damage.
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- [x] Add starvation damage.
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- [x] Add dehydration damage.
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