Add Ground Zero ruin landmark placeholder

This commit is contained in:
2026-05-16 09:44:20 -07:00
parent 8b0b5fff92
commit 56f8ef9bae
5 changed files with 163 additions and 4 deletions
+1 -1
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@@ -460,7 +460,7 @@ Target deliverable: A small group can join a server, spawn into one biome, gathe
- [x] Add first-pass environment asset variation so trees, bushes, grass, resource nodes, and water do not read as repeated placeholders. Added repeatable labeled variation actors for tree canopies/trunks, rounded bushes, grass mats, rock slabs, and a freshwater surface using multiple prototype mesh silhouettes, unique scales, rotations, and Ground Zero material families; extended the natural-environment verifier to require variation coverage.
- [x] Replace `LevelPrototyping` cube/cylinder mesh dependencies in Agrarian setup scripts and prototype Blueprints with Agrarian-native placeholder environment meshes. Added repeatable Agrarian-native placeholder mesh assets under `/Game/Agrarian/Environment/PlaceholderMeshes`, updated playable Blueprint and Ground Zero setup scripts to use those native paths, regenerated affected Blueprints/map content, and added verification that Blueprint, foliage, and variation meshes no longer point at template mesh paths.
- [x] Add weather exposure zones if needed. Added native `AAgrarianWeatherExposureZone` volumes with exposure multipliers and temperature offsets, wired survival to apply the strongest overlapping zone after shelter protection, exposed current zone effects on the dev HUD, placed three Ground Zero zones for ridge, coastal-wind, and drainage cooling cases, and added verification for zone placement plus docs.
- [ ] Add landmark or ruin placeholder.
- [x] Add landmark or ruin placeholder. Added a repeatable five-piece Ground Zero ruin cluster using Agrarian-native placeholder stone meshes for a visible MVP point of interest, regenerated the map, documented the pass, and added verification for actor count, native mesh paths, stone material assignment, distinct placement, and roadmap/doc coverage.
- [ ] Add spawn area with validation that the player spawns above sea level, above terrain by a safe offset, away from water, away from steep slopes, away from dense resource clusters, and with a known safe fallback coordinate.
- [ ] Add performance profiling markers.
- [ ] Add navigation support for wildlife.