Add Ground Zero ruin landmark placeholder
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@@ -14,6 +14,9 @@ space.
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- First-pass asset variation actors add additional tree canopies/trunks, rounded
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bushes, grass mats, rock slabs, and a visible freshwater surface with varied
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meshes, scales, rotations, and material families.
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- A first-pass ruin landmark placeholder gives the Ground Zero demo a visible
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point of interest using five native placeholder stone pieces: foundation,
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wall fragments, a cairn marker, and a threshold.
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- The foliage and asset variation layers now use Agrarian-native placeholder
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mesh assets from `/Game/Agrarian/Environment/PlaceholderMeshes` instead of
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direct `LevelPrototyping` mesh references.
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@@ -49,7 +52,9 @@ profiles, and coverage across tree, bush, grass, rock, and water visual
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families. `Scripts/verify_native_placeholder_meshes.py` checks that playable
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resource/structure/water Blueprints, foliage components, and environment
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variation actors use Agrarian-native placeholder meshes rather than template
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mesh paths.
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mesh paths. `Scripts/verify_ground_zero_landmark_placeholder.py` checks the
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ruin landmark placeholder actor count, native mesh paths, stone material
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assignment, distinct placement, and roadmap/doc coverage.
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## Follow-Up
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