Add Ground Zero ruin landmark placeholder

This commit is contained in:
2026-05-16 09:44:20 -07:00
parent 8b0b5fff92
commit 56f8ef9bae
5 changed files with 163 additions and 4 deletions
@@ -14,6 +14,9 @@ space.
- First-pass asset variation actors add additional tree canopies/trunks, rounded
bushes, grass mats, rock slabs, and a visible freshwater surface with varied
meshes, scales, rotations, and material families.
- A first-pass ruin landmark placeholder gives the Ground Zero demo a visible
point of interest using five native placeholder stone pieces: foundation,
wall fragments, a cairn marker, and a threshold.
- The foliage and asset variation layers now use Agrarian-native placeholder
mesh assets from `/Game/Agrarian/Environment/PlaceholderMeshes` instead of
direct `LevelPrototyping` mesh references.
@@ -49,7 +52,9 @@ profiles, and coverage across tree, bush, grass, rock, and water visual
families. `Scripts/verify_native_placeholder_meshes.py` checks that playable
resource/structure/water Blueprints, foliage components, and environment
variation actors use Agrarian-native placeholder meshes rather than template
mesh paths.
mesh paths. `Scripts/verify_ground_zero_landmark_placeholder.py` checks the
ruin landmark placeholder actor count, native mesh paths, stone material
assignment, distinct placement, and roadmap/doc coverage.
## Follow-Up