Add wildlife navigation support
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@@ -3,7 +3,7 @@ import unreal
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MAP_PATH = "/Game/Agrarian/Maps/L_GroundZeroTerrain_Test"
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CHARACTER_CLASS_PATH = "/Game/Agrarian/Blueprints/Characters/BP_AgrarianPlayerCharacter"
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RABBIT_LABEL = "AGR_RabbitWildlife_01"
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RABBIT_LABELS = ["AGR_DemoRabbitWildlife_01", "AGR_RabbitWildlife_01"]
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def get_actor_label(actor):
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@@ -27,6 +27,14 @@ def find_actor_by_label(label):
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return None
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def find_actor_by_any_label(labels):
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for label in labels:
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actor = find_actor_by_label(label)
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if actor:
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return actor
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return None
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def enum_name(value):
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return str(value).split(".")[-1].lower()
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@@ -45,9 +53,9 @@ def main():
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raise RuntimeError(f"Could not load map: {MAP_PATH}")
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character_class = load_blueprint_class(CHARACTER_CLASS_PATH)
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rabbit = find_actor_by_label(RABBIT_LABEL)
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rabbit = find_actor_by_any_label(RABBIT_LABELS)
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if not rabbit:
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raise RuntimeError(f"Could not find placed rabbit wildlife: {RABBIT_LABEL}")
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raise RuntimeError(f"Could not find placed rabbit wildlife by labels: {RABBIT_LABELS}")
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character = unreal.AgrarianEditorAutomationLibrary.spawn_actor_in_editor_world(
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character_class,
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