Document MVP persistence limitations

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2026-05-18 19:42:20 -07:00
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@@ -479,6 +479,27 @@ stop the server, preserve the suspect save, restore the newest timestamped
backup, restart, validate the world, and only then allow a new manual/admin
save.
## MVP Persistence Limitations
Version 0.1.M persistence is intentionally file-based and MVP-scoped.
Current limitations:
- no database-backed world state yet;
- no account-provider identity binding yet;
- no save migration framework beyond simple versioned records;
- no automated corrupted-save validator yet;
- no placed-container actor capture yet, only a reserved container save schema;
- no full offline player simulation or family/generational simulation yet;
- no cross-server persistence or shard transfer yet;
- no external backup replication unless VM/project backup jobs include
`Saved/SaveGames`;
- no player-facing save/load UI yet;
- no compatibility guarantee for pre-MVP experimental save files.
These limits are acceptable for the first playable MVP as long as they remain
visible in handoffs, investor/demo notes, and release checklists.
## Testing Gates
Minimum persistence smoke test: