Add resource node persistence

This commit is contained in:
2026-05-17 17:08:05 -07:00
parent 843340ebdc
commit 5da545e000
13 changed files with 276 additions and 4 deletions
+4
View File
@@ -864,6 +864,10 @@ def spawn_demo_actor(spec, height_values, materials, safe_spawn_location_xy=None
raise RuntimeError(f"Could not spawn {spec['label']}")
set_actor_label(actor, spec["label"])
try:
actor.set_editor_property("persistence_node_id", spec["label"])
except Exception:
pass
material_key = material_key_for_actor_label(spec["label"])
if material_key:
apply_material_to_actor_meshes(actor, materials[material_key])
+4
View File
@@ -65,6 +65,10 @@ def main():
if actor.get_editor_property("remaining_harvests") <= 0:
failures.append(f"{label} has no remaining harvests")
persistence_node_id = str(actor.get_editor_property("persistence_node_id"))
if persistence_node_id != label:
failures.append(f"{label} persistence node id expected {label}, got {persistence_node_id}")
if failures:
raise RuntimeError("Ground Zero resource verification failed: " + "; ".join(failures))
@@ -0,0 +1,74 @@
from pathlib import Path
ROOT = Path(__file__).resolve().parents[1]
EXPECTED = {
ROOT / "Source" / "AgrarianGame" / "AgrarianSaveGame.h": [
"struct FAgrarianSavedResourceNode",
"FName ResourceNodeId = NAME_None;",
"int32 RemainingHarvests = 0;",
"TArray<FAgrarianSavedResourceNode> ResourceNodes;",
],
ROOT / "Source" / "AgrarianGame" / "AgrarianResourceNode.h": [
"FName PersistenceNodeId = NAME_None;",
"FName GetResourcePersistenceId() const;",
"FAgrarianSavedResourceNode CaptureResourceSaveState() const;",
"void ApplyResourceSaveState(const FAgrarianSavedResourceNode& SavedNode);",
],
ROOT / "Source" / "AgrarianGame" / "AgrarianResourceNode.cpp": [
"AAgrarianResourceNode::GetResourcePersistenceId",
"PersistenceNodeId != NAME_None ? PersistenceNodeId : GetFName()",
"SavedNode.RemainingHarvests = RemainingHarvests;",
"RemainingHarvests = FMath::Clamp",
"ScheduleRespawnIfNeeded();",
],
ROOT / "Source" / "AgrarianGame" / "AgrarianPersistenceSubsystem.h": [
"int32 CaptureResourceNodes(UAgrarianSaveGame* SaveGame) const;",
"int32 RestoreResourceNodes(const UAgrarianSaveGame* SaveGame) const;",
"void FindResourceNodes(TArray<AAgrarianResourceNode*>& OutResourceNodes) const;",
],
ROOT / "Source" / "AgrarianGame" / "AgrarianPersistenceSubsystem.cpp": [
"SaveGame->ResourceNodes.Reset();",
"SaveGame->ResourceNodes.Add(SavedNode);",
"RestoreResourceNodes(SaveGame);",
"TActorIterator<AAgrarianResourceNode>",
"ResourceNode->ApplyResourceSaveState(*SavedNode);",
],
ROOT / "Scripts" / "setup_ground_zero_demo_map.py": [
'actor.set_editor_property("persistence_node_id", spec["label"])',
],
ROOT / "Scripts" / "verify_ground_zero_resources.py": [
'actor.get_editor_property("persistence_node_id")',
"persistence node id expected",
],
ROOT / "Docs" / "TechnicalDesignDocument.md": [
"Resource node persistence is map/tile state",
"captures only resource nodes that exist in the",
],
ROOT / "Docs" / "Terrain" / "GroundZeroResourcePass.md": [
"Ground Zero resource actors receive stable `PersistenceNodeId` values",
"resource nodes that exist in the loaded world",
],
ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md": [
"[x] Add resource node persistence.",
],
}
def main() -> None:
missing = []
for path, snippets in EXPECTED.items():
text = path.read_text(encoding="utf-8")
for snippet in snippets:
if snippet not in text:
missing.append(f"{path.relative_to(ROOT)}: {snippet}")
if missing:
raise RuntimeError("Resource node persistence verification failed: " + "; ".join(missing))
print("PASS: resource node persistence captures loaded map/tile nodes by stable id and restores depletion state.")
if __name__ == "__main__":
main()