Add resource node persistence

This commit is contained in:
2026-05-17 17:08:05 -07:00
parent 843340ebdc
commit 5da545e000
13 changed files with 276 additions and 4 deletions
@@ -5,6 +5,7 @@
#include "AgrarianGameState.h"
#include "AgrarianInventoryComponent.h"
#include "AgrarianPersistentActorComponent.h"
#include "AgrarianResourceNode.h"
#include "AgrarianSaveGame.h"
#include "AgrarianSurvivalComponent.h"
#include "EngineUtils.h"
@@ -240,6 +241,71 @@ int32 UAgrarianPersistenceSubsystem::RestorePlayers(const UAgrarianSaveGame* Sav
return RestoredCount;
}
int32 UAgrarianPersistenceSubsystem::CaptureResourceNodes(UAgrarianSaveGame* SaveGame) const
{
if (!SaveGame)
{
return 0;
}
TArray<AAgrarianResourceNode*> ResourceNodes;
FindResourceNodes(ResourceNodes);
SaveGame->ResourceNodes.Reset();
for (const AAgrarianResourceNode* ResourceNode : ResourceNodes)
{
if (!ResourceNode)
{
continue;
}
const FAgrarianSavedResourceNode SavedNode = ResourceNode->CaptureResourceSaveState();
if (SavedNode.ResourceNodeId != NAME_None)
{
SaveGame->ResourceNodes.Add(SavedNode);
}
}
return SaveGame->ResourceNodes.Num();
}
int32 UAgrarianPersistenceSubsystem::RestoreResourceNodes(const UAgrarianSaveGame* SaveGame) const
{
if (!SaveGame)
{
return 0;
}
TArray<AAgrarianResourceNode*> ResourceNodes;
FindResourceNodes(ResourceNodes);
int32 RestoredCount = 0;
for (AAgrarianResourceNode* ResourceNode : ResourceNodes)
{
if (!ResourceNode)
{
continue;
}
const FName ResourceNodeId = ResourceNode->GetResourcePersistenceId();
const FAgrarianSavedResourceNode* SavedNode = SaveGame->ResourceNodes.FindByPredicate(
[ResourceNodeId](const FAgrarianSavedResourceNode& Candidate)
{
return Candidate.ResourceNodeId == ResourceNodeId;
});
if (!SavedNode)
{
continue;
}
ResourceNode->ApplyResourceSaveState(*SavedNode);
RestoredCount++;
}
return RestoredCount;
}
bool UAgrarianPersistenceSubsystem::SaveCurrentWorld() const
{
UAgrarianSaveGame* SaveGame = LoadOrCreateSave();
@@ -251,6 +317,7 @@ bool UAgrarianPersistenceSubsystem::SaveCurrentWorld() const
CaptureWorldState(SaveGame);
CapturePlayers(SaveGame);
CaptureWorldActors(SaveGame);
CaptureResourceNodes(SaveGame);
return WriteSave(SaveGame);
}
@@ -268,6 +335,7 @@ bool UAgrarianPersistenceSubsystem::LoadCurrentWorld(int32& RestoredPlayerCount,
const bool bRestoredWorldState = RestoreWorldState(SaveGame);
RestoredPlayerCount = RestorePlayers(SaveGame);
RestoredWorldActorCount = RestoreWorldActors(SaveGame, bClearExistingActors);
RestoreResourceNodes(SaveGame);
return bRestoredWorldState;
}
@@ -316,6 +384,26 @@ void UAgrarianPersistenceSubsystem::FindAgrarianPlayers(TArray<AAgrarianGameChar
}
}
void UAgrarianPersistenceSubsystem::FindResourceNodes(TArray<AAgrarianResourceNode*>& OutResourceNodes) const
{
OutResourceNodes.Reset();
UWorld* World = GetWorld();
if (!World)
{
return;
}
for (TActorIterator<AAgrarianResourceNode> ActorIt(World); ActorIt; ++ActorIt)
{
AAgrarianResourceNode* ResourceNode = *ActorIt;
if (ResourceNode && !ResourceNode->IsPendingKillPending())
{
OutResourceNodes.Add(ResourceNode);
}
}
}
FString UAgrarianPersistenceSubsystem::GetPlayerPersistenceId(const AAgrarianGameCharacter* Character) const
{
if (!Character)