Add target player count stability QA gate
This commit is contained in:
@@ -251,3 +251,32 @@ Required evidence:
|
||||
|
||||
This gate is both client and server relevant. It must be re-run for final
|
||||
milestone packages before sending an investor demo as stable.
|
||||
|
||||
## Target Player Count Server Stability
|
||||
|
||||
The target player count server stability gate proves the MVP server can hold
|
||||
the defined early test population long enough to exercise the core survival loop
|
||||
without a crash, disconnect cascade, or critical log spam.
|
||||
|
||||
MVP target:
|
||||
|
||||
- minimum proof: 2 players connected to the same server;
|
||||
- target closed-test smoke group: 4 players on one server;
|
||||
- stretch test: 8 players only after the dedicated/listen server path is
|
||||
stable.
|
||||
|
||||
Required evidence:
|
||||
|
||||
- The server launch gate passes on the target host.
|
||||
- The two-client connection gate passes at minimum.
|
||||
- For closed-test readiness, repeat the same smoke with 4 connected clients.
|
||||
- During the run, connected clients exercise join, gather, craft/use fire,
|
||||
craft/place shelter, survival pressure, disconnect, and reconnect where
|
||||
possible.
|
||||
- Run the critical log scanner on the captured client and server logs.
|
||||
- Server-side UDP `7777` remains listening and the service remains active after
|
||||
the smoke.
|
||||
|
||||
This gate is server-relevant and should be re-run after every server package
|
||||
deployment that changes gameplay, persistence, networking, map content, or
|
||||
server startup behavior.
|
||||
|
||||
Reference in New Issue
Block a user