Add fire risk QA coverage gate
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# Fire Risk QA Coverage
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This gate covers the MVP campfire/open-flame risk model introduced in `0.1.P`.
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It is intentionally systems-focused: the current visuals may still be
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placeholder-level, but the server state must behave predictably before investor
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or multiplayer testing calls fire risk complete.
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## Required Scenarios
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- Safe campfire:
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- light a campfire away from grass, shrubs, trees, primitive shelter pieces,
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wood piles, and fiber piles.
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- maintain or contain it.
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- verify `FireRiskScore`, vegetation ignition risk, structure ignition risk,
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and spread radius stay low or return to zero.
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- Unsafe campfire:
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- light a campfire near dry grass, shrubs, trees, wood, fiber, or shelter
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pieces.
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- leave it unmaintained with enough fuel.
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- verify `FireRiskScore` rises and feeds ignition checks.
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- Vegetation spread:
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- place a lit fire inside `VegetationIgnitionCheckRadius` of grass/shrub/tree
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fuel.
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- verify grass/brush and forest ignition risk accumulates from nearby fuel,
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burn duration, wind/weather, and current fire risk.
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- verify active grass/forest fire intensities and spread radius grow only on
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the server after ignition flags are set.
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- Shelter ignition:
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- place a lit fire too close to a primitive shelter or wood/fiber resource
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node.
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- verify `StructureIgnitionRiskScore` accumulates unless the fire is
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contained.
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- verify structure fire intensity contributes to active spread radius after
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ignition.
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- Suppression:
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- apply water, dirt/sand, firebreak, and tool suppression hooks.
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- verify suppression pressure rises, fire risks fall, active fire intensities
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fall, spread radius shrinks, and water/rain drains fuel.
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- Save/load recovery:
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- save while grass, forest, or structure fire state is active or partially
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suppressed.
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- load the world and verify ignition flags, risk scores, intensities, spread
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radius, suppression pressure, fuel, maintenance, and cooking state are
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restored together.
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## Minimum Script Gate
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Run these local checks before packaging:
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```bash
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python3 Scripts/verify_unattended_fire_risk.py
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python3 Scripts/verify_vegetation_ignition_checks.py
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python3 Scripts/verify_structure_ignition_risk.py
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python3 Scripts/verify_fire_spread_rules.py
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python3 Scripts/verify_fire_maintenance_gameplay.py
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python3 Scripts/verify_fire_suppression_hooks.py
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python3 Scripts/verify_fire_persistence_state.py
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python3 Scripts/verify_fire_risk_qa_coverage.py
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```
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The manual scenarios should be promoted into Unreal automation once dedicated
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test fixtures exist for spawning controlled campfires, foliage fuel, shelters,
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weather/wind inputs, and persistence round trips.
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