Update investor demo to 0.1.K

This commit is contained in:
2026-05-18 14:25:41 -07:00
parent a834eb74c4
commit 6178e77705
6 changed files with 12 additions and 12 deletions
+1 -1
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@@ -3,7 +3,7 @@ ProjectID=1C37CF214211E5FA6177D497FE103AC4
ProjectName=Agrarian ProjectName=Agrarian
ProjectDisplayedTitle=NSLOCTEXT("[/Script/EngineSettings]", "AgrarianProjectDisplayedTitle", "Agrarian") ProjectDisplayedTitle=NSLOCTEXT("[/Script/EngineSettings]", "AgrarianProjectDisplayedTitle", "Agrarian")
ProjectDebugTitleInfo=NSLOCTEXT("[/Script/EngineSettings]", "AgrarianProjectDebugTitle", "Agrarian - Development Build") ProjectDebugTitleInfo=NSLOCTEXT("[/Script/EngineSettings]", "AgrarianProjectDebugTitle", "Agrarian - Development Build")
ProjectVersion=0.1.J-investor.20260518 ProjectVersion=0.1.K-investor.20260518
Description=Persistent generational civilization survival prototype. Description=Persistent generational civilization survival prototype.
CompanyName=Agrarian Studio CompanyName=Agrarian Studio
CompanyDistinguishedName=Agrarian Studio CompanyDistinguishedName=Agrarian Studio
@@ -27,7 +27,7 @@
<div class="wrap"> <div class="wrap">
<div class="header"> <div class="header">
<h1>Agrarian Investor Roadmap Update</h1> <h1>Agrarian Investor Roadmap Update</h1>
<p>May 18, 2026 - Windows investor demo v0.1.J baseline, roadmap current through injury and basic survival consequences.</p> <p>May 18, 2026 - Windows investor demo v0.1.K baseline, roadmap current through the wildlife prototype.</p>
</div> </div>
<div class="section"> <div class="section">
@@ -41,7 +41,7 @@
<div class="grid"> <div class="grid">
<div class="tile"><strong>Startup Presentation</strong>Cinematic startup credits now play during the demo startup flow.</div> <div class="tile"><strong>Startup Presentation</strong>Cinematic startup credits now play during the demo startup flow.</div>
<div class="tile"><strong>Fire System</strong>Campfires support fuel, extinguishing, smoke placeholder, persistence, and weather interaction.</div> <div class="tile"><strong>Fire System</strong>Campfires support fuel, extinguishing, smoke placeholder, persistence, and weather interaction.</div>
<div class="tile"><strong>Investor Build</strong>Windows investor demo package was rebuilt successfully for v0.1.J.</div> <div class="tile"><strong>Investor Build</strong>Windows investor demo package was rebuilt successfully for v0.1.K.</div>
<div class="tile"><strong>Roadmap Direction</strong>Realism, scalable graphics tiers, and fire-spread gameplay are now explicitly tracked.</div> <div class="tile"><strong>Roadmap Direction</strong>Realism, scalable graphics tiers, and fire-spread gameplay are now explicitly tracked.</div>
</div> </div>
</div> </div>
@@ -61,7 +61,7 @@
<ul> <ul>
<li><span class="status">0.1.I</span> Shelter building completed: kit-based primitive shelter placement, ghost preview, wall/roof inputs, open entrance decision, and damage/deconstruction placeholder.</li> <li><span class="status">0.1.I</span> Shelter building completed: kit-based primitive shelter placement, ghost preview, wall/roof inputs, open entrance decision, and damage/deconstruction placeholder.</li>
<li><span class="status">0.1.J</span> Injury and basic survival consequences completed: bleeding, sprain movement penalty, treatment item, death state, MVP respawn, corpse/backpack decision, and replicated death feedback.</li> <li><span class="status">0.1.J</span> Injury and basic survival consequences completed: bleeding, sprain movement penalty, treatment item, death state, MVP respawn, corpse/backpack decision, and replicated death feedback.</li>
<li><span class="status">0.1.K</span> Wildlife prototype expansion.</li> <li><span class="status">0.1.K</span> Wildlife prototype completed: MVP species, base pawn, wander/flee/aggression, health/damage, harvesting, meat/hide resources, spawn manager, replication, and performance limits.</li>
<li><span class="status">0.1.L</span> Basic multiplayer hardening.</li> <li><span class="status">0.1.L</span> Basic multiplayer hardening.</li>
<li><span class="status">0.1.M</span> Persistence MVP completion.</li> <li><span class="status">0.1.M</span> Persistence MVP completion.</li>
<li><span class="status">0.1.N</span> MVP UI/UX, including character selection.</li> <li><span class="status">0.1.N</span> MVP UI/UX, including character selection.</li>
@@ -108,7 +108,7 @@
<h2>Build Reference</h2> <h2>Build Reference</h2>
<ul> <ul>
<li>Latest roadmap baseline: realistic visuals, optional ray tracing, fire spread follow-up, and shelter MVP are tracked.</li> <li>Latest roadmap baseline: realistic visuals, optional ray tracing, fire spread follow-up, and shelter MVP are tracked.</li>
<li>Latest packaged investor demo baseline: <strong>Investor Demo v0.1.J - Build 2026.05.18</strong>.</li> <li>Latest packaged investor demo baseline: <strong>Investor Demo v0.1.K - Build 2026.05.18</strong>.</li>
<li>Demo package path on the build share: <strong>Builds/WindowsDevelopment</strong>.</li> <li>Demo package path on the build share: <strong>Builds/WindowsDevelopment</strong>.</li>
</ul> </ul>
<p class="small">Prepared for investor-facing review. This is a roadmap and status summary, not a final art-quality claim.</p> <p class="small">Prepared for investor-facing review. This is a roadmap and status summary, not a final art-quality claim.</p>
+1 -1
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@@ -19,7 +19,7 @@ set "DX12_LAUNCHER=%PACKAGE_DIR%\Start Agrarian Demo - DX12.cmd"
set "DX11_LAUNCHER=%PACKAGE_DIR%\Start Agrarian Demo - Compatibility DX11.cmd" set "DX11_LAUNCHER=%PACKAGE_DIR%\Start Agrarian Demo - Compatibility DX11.cmd"
set "PREREQ_LAUNCHER=%PACKAGE_DIR%\Install Prerequisites.cmd" set "PREREQ_LAUNCHER=%PACKAGE_DIR%\Install Prerequisites.cmd"
set "README_FILE=%PACKAGE_DIR%\README-Investor-Demo.txt" set "README_FILE=%PACKAGE_DIR%\README-Investor-Demo.txt"
set "DEMO_VERSION=Investor Demo v0.1.J - Build 2026.05.18" set "DEMO_VERSION=Investor Demo v0.1.K - Build 2026.05.18"
> "%DEFAULT_LAUNCHER%" echo @echo off > "%DEFAULT_LAUNCHER%" echo @echo off
>> "%DEFAULT_LAUNCHER%" echo cd /d "%%~dp0" >> "%DEFAULT_LAUNCHER%" echo cd /d "%%~dp0"
+4 -4
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@@ -6,14 +6,14 @@ ROOT = Path(__file__).resolve().parents[1]
REQUIRED = { REQUIRED = {
ROOT / "Source" / "AgrarianGame" / "AgrarianDemoNoticeActor.h": [ ROOT / "Source" / "AgrarianGame" / "AgrarianDemoNoticeActor.h": [
"float NoticeDurationSeconds = 24.0f;", "float NoticeDurationSeconds = 24.0f;",
"Investor Demo v0.1.J - Build 2026.05.18", "Investor Demo v0.1.K - Build 2026.05.18",
], ],
ROOT / "Source" / "AgrarianGame" / "AgrarianDemoNoticeWidget.h": [ ROOT / "Source" / "AgrarianGame" / "AgrarianDemoNoticeWidget.h": [
"virtual void NativeConstruct() override;", "virtual void NativeConstruct() override;",
"DrawCinematicCredits", "DrawCinematicCredits",
"DrawCreditIllustration", "DrawCreditIllustration",
"CreditsStartTimeSeconds", "CreditsStartTimeSeconds",
"Investor Demo v0.1.J - Build 2026.05.18", "Investor Demo v0.1.K - Build 2026.05.18",
], ],
ROOT / "Source" / "AgrarianGame" / "AgrarianDemoNoticeWidget.cpp": [ ROOT / "Source" / "AgrarianGame" / "AgrarianDemoNoticeWidget.cpp": [
"Nathan Slaven", "Nathan Slaven",
@@ -31,10 +31,10 @@ REQUIRED = {
"DrawCreditIllustration", "DrawCreditIllustration",
], ],
ROOT / "Config" / "DefaultGame.ini": [ ROOT / "Config" / "DefaultGame.ini": [
"ProjectVersion=0.1.J-investor.20260518", "ProjectVersion=0.1.K-investor.20260518",
], ],
ROOT / "Scripts" / "InstallWindowsDemoLaunchers.bat": [ ROOT / "Scripts" / "InstallWindowsDemoLaunchers.bat": [
"DEMO_VERSION=Investor Demo v0.1.J - Build 2026.05.18", "DEMO_VERSION=Investor Demo v0.1.K - Build 2026.05.18",
], ],
ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md": [ ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md": [
"Add unattended and poorly maintained fire risk for campfires and other open-flame sources.", "Add unattended and poorly maintained fire risk for campfires and other open-flame sources.",
@@ -23,7 +23,7 @@ public:
float NoticeDurationSeconds = 24.0f; float NoticeDurationSeconds = 24.0f;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|Demo") UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|Demo")
FText VersionLabel = FText::FromString(TEXT("Investor Demo v0.1.J - Build 2026.05.18")); FText VersionLabel = FText::FromString(TEXT("Investor Demo v0.1.K - Build 2026.05.18"));
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|Demo") UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|Demo")
FText DemoNotice = FText::FromString(TEXT("Beta prototype build - not for public distribution")); FText DemoNotice = FText::FromString(TEXT("Beta prototype build - not for public distribution"));
@@ -18,7 +18,7 @@ public:
FText Motto = FText::FromString(TEXT("What survives after you are gone?")); FText Motto = FText::FromString(TEXT("What survives after you are gone?"));
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|Demo") UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|Demo")
FText VersionLabel = FText::FromString(TEXT("Investor Demo v0.1.J - Build 2026.05.18")); FText VersionLabel = FText::FromString(TEXT("Investor Demo v0.1.K - Build 2026.05.18"));
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|Demo") UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|Demo")
FText DemoNotice = FText::FromString(TEXT("Beta prototype build - not for public distribution")); FText DemoNotice = FText::FromString(TEXT("Beta prototype build - not for public distribution"));