Add readable MVP survival object proxies

This commit is contained in:
2026-05-19 10:42:06 -07:00
parent bc7617b08b
commit 63f48bcadf
15 changed files with 623 additions and 1 deletions
@@ -28,6 +28,24 @@ public:
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Agrarian|Shelter")
TObjectPtr<UStaticMeshComponent> Mesh;
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Agrarian|Shelter|Visuals")
TObjectPtr<UStaticMeshComponent> FloorProxy;
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Agrarian|Shelter|Visuals")
TObjectPtr<UStaticMeshComponent> BackWallProxy;
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Agrarian|Shelter|Visuals")
TObjectPtr<UStaticMeshComponent> LeftRoofProxy;
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Agrarian|Shelter|Visuals")
TObjectPtr<UStaticMeshComponent> RightRoofProxy;
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Agrarian|Shelter|Visuals")
TObjectPtr<UStaticMeshComponent> FrameProxyA;
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Agrarian|Shelter|Visuals")
TObjectPtr<UStaticMeshComponent> FrameProxyB;
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Agrarian|Shelter")
TObjectPtr<UBoxComponent> ProtectionVolume;