Add readable MVP survival object proxies
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@@ -28,6 +28,24 @@ public:
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Agrarian|Shelter")
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TObjectPtr<UStaticMeshComponent> Mesh;
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Agrarian|Shelter|Visuals")
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TObjectPtr<UStaticMeshComponent> FloorProxy;
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Agrarian|Shelter|Visuals")
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TObjectPtr<UStaticMeshComponent> BackWallProxy;
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Agrarian|Shelter|Visuals")
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TObjectPtr<UStaticMeshComponent> LeftRoofProxy;
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Agrarian|Shelter|Visuals")
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TObjectPtr<UStaticMeshComponent> RightRoofProxy;
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Agrarian|Shelter|Visuals")
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TObjectPtr<UStaticMeshComponent> FrameProxyA;
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Agrarian|Shelter|Visuals")
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TObjectPtr<UStaticMeshComponent> FrameProxyB;
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Agrarian|Shelter")
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TObjectPtr<UBoxComponent> ProtectionVolume;
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