Define multiplayer learning rules

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2026-05-19 15:53:11 -07:00
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@@ -573,3 +573,58 @@ Save/load rules:
Persistence rule: learning state should make a returning character feel
continuous while giving designers enough history to tune teaching, feedback, and
anti-exploit behavior.
## Multiplayer Learning Rules
Learning in multiplayer should make cooperation valuable without turning nearby
players into passive experience sources.
Teaching:
- The server validates teaching credit.
- The teacher must know the concept, have enough practical experience, or
demonstrate the action in the current context.
- The learner must be nearby, attentive, and eligible for the concept.
- Teaching grants bounded awareness or practice credit, not instant mastery.
- Dangerous concepts require supervised practice before full confidence is
awarded.
Observation:
- Nearby observation can unlock awareness of a concept when the action is
visible and relevant.
- Passive observation grants less credit than direct practice.
- Repeated passive observation has diminishing returns.
- Observation does not grant credit while idle, disconnected, hidden from the
action, or outside the relevant range.
Shared work:
- Group tasks can grant role-specific experience to active contributors.
- Roles should be explicit enough to audit later: gatherer, builder, fire
watcher, first aid helper, scout, teacher, cook, hauler, or defender.
- Failed group work can teach useful feedback when a player helps diagnose or
correct the problem.
- Idle proximity, item handoff spam, and repeated low-risk loops should not
grant shared-work credit.
Group skill benefits:
- Skilled contributors can reduce risk, improve quality, increase speed, or
make warnings more visible for the group task.
- Benefits should be capped so one expert does not remove all challenge.
- Benefits apply only while the contributor is present, equipped, and actively
helping.
- No global aura: skill benefits do not apply across the map or while logged
off unless a future offline-simulation rule explicitly grants protection.
Network rules:
- Client learning requests are hints only.
- Server authority validates distance, visibility, participation, role,
cooldown, tools, environmental context, and outcome before granting credit.
- Teaching, observation, and shared-work events must be persisted for tuning and
anti-exploit review.
Multiplayer rule: cooperation should transfer awareness, improve group outcomes,
and reward active contribution without bypassing practice, risk, or context.