Add Ground Zero map boundary

This commit is contained in:
2026-05-16 12:36:58 -07:00
parent 578220cf60
commit 65bcdf639e
8 changed files with 366 additions and 3 deletions
+34
View File
@@ -112,6 +112,15 @@ SAFE_SPAWN_CONFIG = {
],
}
MAP_BOUNDARY_CONFIG = {
"label": "AGR_GroundZeroMapBoundary",
"boundary_id": "ground_zero_mvp_tile",
"location": unreal.Vector(0.0, 0.0, 10000.0),
"extent": unreal.Vector(50000.0, 50000.0, 25000.0),
"padding_cm": 250.0,
"warning_distance_cm": 3000.0,
}
DEMO_ACTORS = [
{
@@ -880,6 +889,29 @@ def spawn_weather_exposure_zone(spec, height_values):
return actor
def spawn_map_boundary_volume():
actor = unreal.AgrarianEditorAutomationLibrary.spawn_actor_in_editor_world(
unreal.AgrarianMapBoundaryVolume,
MAP_BOUNDARY_CONFIG["location"],
unreal.Rotator(0.0, 0.0, 0.0),
MAP_BOUNDARY_CONFIG["label"],
)
if not actor:
raise RuntimeError(f"Could not spawn {MAP_BOUNDARY_CONFIG['label']}")
set_actor_label(actor, MAP_BOUNDARY_CONFIG["label"])
actor.set_editor_property("boundary_id", MAP_BOUNDARY_CONFIG["boundary_id"])
actor.set_editor_property("boundary_padding_cm", MAP_BOUNDARY_CONFIG["padding_cm"])
actor.set_editor_property("warning_distance_cm", MAP_BOUNDARY_CONFIG["warning_distance_cm"])
actor.set_editor_property("clamp_players_at_boundary", True)
actor.boundary_volume.set_box_extent(MAP_BOUNDARY_CONFIG["extent"], True)
unreal.log(
f"Placed {MAP_BOUNDARY_CONFIG['label']} at {actor.get_actor_location()} "
f"extent {MAP_BOUNDARY_CONFIG['extent']}"
)
return actor
def main():
if not unreal.EditorLevelLibrary.load_level(MAP_PATH):
raise RuntimeError(f"Could not load map: {MAP_PATH}")
@@ -894,6 +926,7 @@ def main():
labels.update(spec["label"] for spec in ENVIRONMENT_VARIATION_ACTORS)
labels.update(spec["label"] for spec in RUIN_PLACEHOLDER_ACTORS)
labels.add(FOLIAGE_LABEL)
labels.add(MAP_BOUNDARY_CONFIG["label"])
remove_existing_demo_actors(labels)
materials = ensure_environment_materials()
@@ -911,6 +944,7 @@ def main():
spawn_environment_variation_actor(spec, height_values, materials)
for spec in RUIN_PLACEHOLDER_ACTORS:
spawn_environment_variation_actor(spec, height_values, materials)
spawn_map_boundary_volume()
for spec in DEMO_ACTORS:
spawn_demo_actor(spec, height_values, materials, safe_spawn_location_xy)
@@ -0,0 +1,82 @@
import unreal
MAP_PATH = "/Game/Agrarian/Maps/L_GroundZeroTerrain_Test"
BOUNDARY_LABEL = "AGR_GroundZeroMapBoundary"
EXPECTED_BOUNDARY_ID = "ground_zero_mvp_tile"
EXPECTED_LOCATION = unreal.Vector(0.0, 0.0, 10000.0)
EXPECTED_EXTENT = unreal.Vector(50000.0, 50000.0, 25000.0)
EXPECTED_PADDING_CM = 250.0
EXPECTED_WARNING_DISTANCE_CM = 3000.0
TOLERANCE = 1.0
def get_actor_label(actor):
try:
return actor.get_actor_label()
except Exception:
return actor.get_name()
def nearly_equal(a, b, tolerance=TOLERANCE):
return abs(float(a) - float(b)) <= tolerance
def vectors_nearly_equal(a, b, tolerance=TOLERANCE):
return nearly_equal(a.x, b.x, tolerance) and nearly_equal(a.y, b.y, tolerance) and nearly_equal(a.z, b.z, tolerance)
def main():
if not unreal.EditorLevelLibrary.load_level(MAP_PATH):
raise RuntimeError(f"Could not load map: {MAP_PATH}")
boundaries = [
actor
for actor in unreal.EditorLevelLibrary.get_all_level_actors()
if isinstance(actor, unreal.AgrarianMapBoundaryVolume)
]
labeled_boundaries = [actor for actor in boundaries if get_actor_label(actor) == BOUNDARY_LABEL]
failures = []
if len(labeled_boundaries) != 1:
failures.append(f"expected one {BOUNDARY_LABEL}, found {len(labeled_boundaries)}")
if len(boundaries) != 1:
failures.append(f"expected one AgrarianMapBoundaryVolume actor, found {len(boundaries)}")
if labeled_boundaries:
boundary = labeled_boundaries[0]
if str(boundary.get_editor_property("boundary_id")) != EXPECTED_BOUNDARY_ID:
failures.append(f"boundary_id expected {EXPECTED_BOUNDARY_ID}, got {boundary.get_editor_property('boundary_id')}")
if not bool(boundary.get_editor_property("clamp_players_at_boundary")):
failures.append("clamp_players_at_boundary is disabled")
if not nearly_equal(boundary.get_editor_property("boundary_padding_cm"), EXPECTED_PADDING_CM):
failures.append("boundary_padding_cm mismatch")
if not nearly_equal(boundary.get_editor_property("warning_distance_cm"), EXPECTED_WARNING_DISTANCE_CM):
failures.append("warning_distance_cm mismatch")
if not vectors_nearly_equal(boundary.get_actor_location(), EXPECTED_LOCATION):
failures.append(f"boundary location expected {EXPECTED_LOCATION}, got {boundary.get_actor_location()}")
extent = boundary.boundary_volume.get_unscaled_box_extent()
if not vectors_nearly_equal(extent, EXPECTED_EXTENT):
failures.append(f"boundary extent expected {EXPECTED_EXTENT}, got {extent}")
inside_location = unreal.Vector(0.0, 0.0, 10000.0)
warning_location = unreal.Vector(48200.0, 0.0, 10000.0)
outside_location = unreal.Vector(52000.0, 0.0, 10000.0)
clamped_location = boundary.clamp_location_to_boundary(outside_location)
if boundary.is_location_outside_boundary(inside_location):
failures.append("inside test location incorrectly detected outside boundary")
if not boundary.is_location_inside_warning_zone(warning_location):
failures.append("warning-zone test location did not trigger warning zone")
if not boundary.is_location_outside_boundary(outside_location):
failures.append("outside test location did not trigger outside boundary")
if clamped_location.x > EXPECTED_EXTENT.x - EXPECTED_PADDING_CM + TOLERANCE:
failures.append(f"clamped X exceeds padded east boundary: {clamped_location.x}")
if failures:
raise RuntimeError("Ground Zero map boundary verification failed: " + "; ".join(failures))
unreal.log("Ground Zero map boundary verification complete.")
main()
+86
View File
@@ -0,0 +1,86 @@
#!/usr/bin/env python3
"""Validate native map boundary source and roadmap/doc wiring."""
from pathlib import Path
import sys
REPO_ROOT = Path(__file__).resolve().parents[1]
def read_text(relative_path: str) -> str:
path = REPO_ROOT / relative_path
if not path.exists():
raise AssertionError(f"Missing required file: {relative_path}")
return path.read_text(encoding="utf-8")
def require(needle: str, haystack: str, context: str) -> None:
if needle not in haystack:
raise AssertionError(f"Missing {needle!r} in {context}")
def main() -> int:
errors: list[str] = []
try:
header = read_text("Source/AgrarianGame/AgrarianMapBoundaryVolume.h")
for marker in [
"AAgrarianMapBoundaryVolume",
"BoundaryVolume",
"BoundaryId",
"bClampPlayersAtBoundary",
"BoundaryPaddingCm",
"WarningDistanceCm",
"IsLocationOutsideBoundary",
"IsLocationInsideWarningZone",
"ClampLocationToBoundary",
]:
require(marker, header, "AgrarianMapBoundaryVolume.h")
except AssertionError as exc:
errors.append(str(exc))
try:
source = read_text("Source/AgrarianGame/AgrarianMapBoundaryVolume.cpp")
for marker in [
"UGameplayStatics::GetAllActorsOfClass",
"AAgrarianGameCharacter::StaticClass()",
"TeleportTo",
"StopMovementImmediately",
"BoundaryVolume->SetBoxExtent(FVector(50000.0f, 50000.0f, 25000.0f))",
]:
require(marker, source, "AgrarianMapBoundaryVolume.cpp")
except AssertionError as exc:
errors.append(str(exc))
try:
setup = read_text("Scripts/setup_ground_zero_demo_map.py")
for marker in [
"MAP_BOUNDARY_CONFIG",
"AGR_GroundZeroMapBoundary",
"unreal.AgrarianMapBoundaryVolume",
"spawn_map_boundary_volume()",
]:
require(marker, setup, "Scripts/setup_ground_zero_demo_map.py")
except AssertionError as exc:
errors.append(str(exc))
try:
roadmap = read_text("AGRARIAN_DEVELOPMENT_ROADMAP.md")
require("[x] Add map boundaries or soft limits.", roadmap, "AGRARIAN_DEVELOPMENT_ROADMAP.md")
docs = read_text("Docs/TechnicalDesignDocument.md")
require("AGR_GroundZeroMapBoundary", docs, "Docs/TechnicalDesignDocument.md")
require("AAgrarianMapBoundaryVolume", docs, "Docs/TechnicalDesignDocument.md")
except AssertionError as exc:
errors.append(str(exc))
if errors:
for error in errors:
print(f"ERROR: {error}", file=sys.stderr)
return 1
print("Map boundary source is wired.")
return 0
if __name__ == "__main__":
raise SystemExit(main())