Add Ground Zero map boundary
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import unreal
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MAP_PATH = "/Game/Agrarian/Maps/L_GroundZeroTerrain_Test"
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BOUNDARY_LABEL = "AGR_GroundZeroMapBoundary"
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EXPECTED_BOUNDARY_ID = "ground_zero_mvp_tile"
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EXPECTED_LOCATION = unreal.Vector(0.0, 0.0, 10000.0)
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EXPECTED_EXTENT = unreal.Vector(50000.0, 50000.0, 25000.0)
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EXPECTED_PADDING_CM = 250.0
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EXPECTED_WARNING_DISTANCE_CM = 3000.0
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TOLERANCE = 1.0
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def get_actor_label(actor):
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try:
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return actor.get_actor_label()
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except Exception:
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return actor.get_name()
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def nearly_equal(a, b, tolerance=TOLERANCE):
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return abs(float(a) - float(b)) <= tolerance
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def vectors_nearly_equal(a, b, tolerance=TOLERANCE):
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return nearly_equal(a.x, b.x, tolerance) and nearly_equal(a.y, b.y, tolerance) and nearly_equal(a.z, b.z, tolerance)
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def main():
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if not unreal.EditorLevelLibrary.load_level(MAP_PATH):
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raise RuntimeError(f"Could not load map: {MAP_PATH}")
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boundaries = [
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actor
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for actor in unreal.EditorLevelLibrary.get_all_level_actors()
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if isinstance(actor, unreal.AgrarianMapBoundaryVolume)
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]
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labeled_boundaries = [actor for actor in boundaries if get_actor_label(actor) == BOUNDARY_LABEL]
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failures = []
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if len(labeled_boundaries) != 1:
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failures.append(f"expected one {BOUNDARY_LABEL}, found {len(labeled_boundaries)}")
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if len(boundaries) != 1:
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failures.append(f"expected one AgrarianMapBoundaryVolume actor, found {len(boundaries)}")
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if labeled_boundaries:
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boundary = labeled_boundaries[0]
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if str(boundary.get_editor_property("boundary_id")) != EXPECTED_BOUNDARY_ID:
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failures.append(f"boundary_id expected {EXPECTED_BOUNDARY_ID}, got {boundary.get_editor_property('boundary_id')}")
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if not bool(boundary.get_editor_property("clamp_players_at_boundary")):
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failures.append("clamp_players_at_boundary is disabled")
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if not nearly_equal(boundary.get_editor_property("boundary_padding_cm"), EXPECTED_PADDING_CM):
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failures.append("boundary_padding_cm mismatch")
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if not nearly_equal(boundary.get_editor_property("warning_distance_cm"), EXPECTED_WARNING_DISTANCE_CM):
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failures.append("warning_distance_cm mismatch")
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if not vectors_nearly_equal(boundary.get_actor_location(), EXPECTED_LOCATION):
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failures.append(f"boundary location expected {EXPECTED_LOCATION}, got {boundary.get_actor_location()}")
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extent = boundary.boundary_volume.get_unscaled_box_extent()
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if not vectors_nearly_equal(extent, EXPECTED_EXTENT):
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failures.append(f"boundary extent expected {EXPECTED_EXTENT}, got {extent}")
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inside_location = unreal.Vector(0.0, 0.0, 10000.0)
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warning_location = unreal.Vector(48200.0, 0.0, 10000.0)
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outside_location = unreal.Vector(52000.0, 0.0, 10000.0)
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clamped_location = boundary.clamp_location_to_boundary(outside_location)
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if boundary.is_location_outside_boundary(inside_location):
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failures.append("inside test location incorrectly detected outside boundary")
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if not boundary.is_location_inside_warning_zone(warning_location):
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failures.append("warning-zone test location did not trigger warning zone")
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if not boundary.is_location_outside_boundary(outside_location):
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failures.append("outside test location did not trigger outside boundary")
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if clamped_location.x > EXPECTED_EXTENT.x - EXPECTED_PADDING_CM + TOLERANCE:
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failures.append(f"clamped X exceeds padded east boundary: {clamped_location.x}")
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if failures:
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raise RuntimeError("Ground Zero map boundary verification failed: " + "; ".join(failures))
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unreal.log("Ground Zero map boundary verification complete.")
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main()
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