Add Ground Zero water source
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@@ -5,6 +5,7 @@ BLUEPRINT_ROOT = "/Game/Agrarian/Blueprints"
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RESOURCE_FOLDER = f"{BLUEPRINT_ROOT}/Resources"
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STRUCTURE_FOLDER = f"{BLUEPRINT_ROOT}/Structures"
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WILDLIFE_FOLDER = f"{BLUEPRINT_ROOT}/Wildlife"
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WORLD_FOLDER = f"{BLUEPRINT_ROOT}/World"
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WOOD_ITEM_PATH = "/Game/Agrarian/DataAssets/Items/DA_Item_Wood"
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FIBER_ITEM_PATH = "/Game/Agrarian/DataAssets/Items/DA_Item_Fiber"
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@@ -62,6 +63,17 @@ BLUEPRINTS = [
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"mesh": MESH_CYLINDER_PATH,
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"scale": unreal.Vector(1.3, 1.3, 0.25),
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},
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{
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"asset": "BP_FreshWaterSource",
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"folder": WORLD_FOLDER,
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"parent": unreal.AgrarianWaterSource,
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"defaults": {
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"water_restore_amount": 45.0,
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"display_name": "Fresh Water Spring",
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},
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"mesh": MESH_CYLINDER_PATH,
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"scale": unreal.Vector(2.2, 2.2, 0.12),
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},
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{
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"asset": "BP_PrimitiveShelter",
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"folder": STRUCTURE_FOLDER,
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@@ -165,7 +177,7 @@ def apply_defaults(blueprint, config):
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def main():
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for folder in (RESOURCE_FOLDER, STRUCTURE_FOLDER, WILDLIFE_FOLDER):
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for folder in (RESOURCE_FOLDER, STRUCTURE_FOLDER, WILDLIFE_FOLDER, WORLD_FOLDER):
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unreal.EditorAssetLibrary.make_directory(folder)
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for config in BLUEPRINTS:
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