Add replicated wildlife base actor

This commit is contained in:
2026-05-11 01:16:16 -07:00
parent e6a6cd9e58
commit 66b532217c
4 changed files with 407 additions and 1 deletions
+18
View File
@@ -48,6 +48,24 @@ enum class EAgrarianItemType : uint8
Currency UMETA(DisplayName = "Currency")
};
UENUM(BlueprintType)
enum class EAgrarianWildlifeDisposition : uint8
{
Passive UMETA(DisplayName = "Passive"),
Fleeing UMETA(DisplayName = "Fleeing"),
Aggressive UMETA(DisplayName = "Aggressive")
};
UENUM(BlueprintType)
enum class EAgrarianWildlifeState : uint8
{
Idle UMETA(DisplayName = "Idle"),
Wandering UMETA(DisplayName = "Wandering"),
Fleeing UMETA(DisplayName = "Fleeing"),
Chasing UMETA(DisplayName = "Chasing"),
Dead UMETA(DisplayName = "Dead")
};
USTRUCT(BlueprintType)
struct FAgrarianItemDefinition
{