Add replicated wildlife base actor
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@@ -48,6 +48,24 @@ enum class EAgrarianItemType : uint8
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Currency UMETA(DisplayName = "Currency")
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};
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UENUM(BlueprintType)
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enum class EAgrarianWildlifeDisposition : uint8
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{
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Passive UMETA(DisplayName = "Passive"),
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Fleeing UMETA(DisplayName = "Fleeing"),
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Aggressive UMETA(DisplayName = "Aggressive")
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};
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UENUM(BlueprintType)
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enum class EAgrarianWildlifeState : uint8
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{
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Idle UMETA(DisplayName = "Idle"),
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Wandering UMETA(DisplayName = "Wandering"),
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Fleeing UMETA(DisplayName = "Fleeing"),
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Chasing UMETA(DisplayName = "Chasing"),
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Dead UMETA(DisplayName = "Dead")
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};
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USTRUCT(BlueprintType)
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struct FAgrarianItemDefinition
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{
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