Document resource depletion persistence
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@@ -485,6 +485,11 @@ restore only matching existing nodes. This deliberately avoids spawning resource
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nodes from saves, keeping tile-authored resources owned by tile content while
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letting persistence remember depletion for active tiles.
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Resource depletion is stored in `FAgrarianSavedResourceNode` records with stable
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`ResourceNodeId`, remaining harvest count, and the MVP respawn flag. The
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persistence subsystem captures active loaded resource nodes during world save
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and applies depletion only to matching map-authored nodes during load.
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## Open Questions
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- Should the first playable MVP use `USaveGame`, JSON, or a hybrid save
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