Add fire suppression hooks
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#!/usr/bin/env python3
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"""Verify fire suppression hooks cover rain, water, dirt/sand, firebreaks, and tools."""
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from pathlib import Path
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ROOT = Path(__file__).resolve().parents[1]
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FIRE_H = ROOT / "Source" / "AgrarianGame" / "AgrarianCampfire.h"
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FIRE_CPP = ROOT / "Source" / "AgrarianGame" / "AgrarianCampfire.cpp"
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TDD = ROOT / "Docs" / "TechnicalDesignDocument.md"
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ROADMAP = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md"
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REQUIRED = {
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FIRE_H: [
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"WaterSuppressionStrength",
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"DirtSandSuppressionStrength",
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"FirebreakSuppressionStrength",
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"ToolSuppressionStrength",
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"void ApplyFireSuppression(float SuppressionAmount, FName SuppressionSource);",
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"void ApplyWaterSuppression();",
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"void ApplyDirtSandSuppression();",
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"void ApplyFirebreakSuppression();",
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"void ApplyToolSuppression();",
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"void ReduceActiveFireIntensity(float Amount);",
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],
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FIRE_CPP: [
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"AAgrarianCampfire::ApplyFireSuppression",
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"ApplyFireSuppression(WaterSuppressionStrength, TEXT(\"water\"))",
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"ApplyFireSuppression(DirtSandSuppressionStrength, TEXT(\"dirt_sand\"))",
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"ApplyFireSuppression(FirebreakSuppressionStrength, TEXT(\"firebreak\"))",
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"ApplyFireSuppression(ToolSuppressionStrength, TEXT(\"tool\"))",
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"FireSuppressionPressure = FMath::Clamp",
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"ReduceFireRisks(SafeSuppressionAmount);",
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"ReduceActiveFireIntensity(SafeSuppressionAmount);",
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"SuppressionSource == TEXT(\"rain\") || SuppressionSource == TEXT(\"water\")",
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"AAgrarianCampfire::ReduceActiveFireIntensity",
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"IsWetWeatherActive()",
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],
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TDD: [
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"Fire suppression uses explicit server-side hooks",
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"`ApplyFireSuppression`",
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"water",
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"dirt/sand",
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"firebreaks",
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"future tools",
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],
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ROADMAP: [
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"[x] Add fire suppression hooks",
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],
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}
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def main() -> None:
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missing = []
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for path, snippets in REQUIRED.items():
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text = path.read_text(encoding="utf-8")
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for snippet in snippets:
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if snippet not in text:
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missing.append(f"{path.relative_to(ROOT)} missing {snippet!r}")
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if missing:
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raise SystemExit("FAILED: " + "; ".join(missing))
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print("OK: fire suppression hooks are implemented.")
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if __name__ == "__main__":
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main()
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