Add building ghost preview
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@@ -86,6 +86,11 @@ Early runtime systems should remain small and explicit:
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as inventory parts and then combined into a single placeable primitive
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shelter actor. Fully modular wall-by-wall construction is deferred to
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permanent structures so the first survival loop remains reliable.
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- `UAgrarianBuildingPlacementComponent` owns the MVP placement preview. It
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traces from the player view, snaps to the configured grid, validates distance
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and collision, broadcasts Blueprint-readable preview state, and draws a
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green/red wireframe ghost footprint in development builds so placement can be
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tested before final mesh/material ghost assets exist.
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- Persistence layer: save/load contracts for player and world state.
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Blueprints can compose and expose these systems, but core replicated behavior
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