Document MVP weather sound hooks

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2026-05-19 12:29:19 -07:00
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@@ -845,7 +845,7 @@ Target deliverable: A small group can join a server, spawn into one biome, gathe
- [x] Add fire suppression hooks for rain, water carrying, dirt/sand, cleared firebreaks, and future firefighting tools. Added shared server-side suppression hooks plus water, dirt/sand, firebreak, and tool wrappers that raise suppression pressure, reduce ignition risks, reduce active fire intensity, shrink spread radius, and let rain/water drain fuel.
- [x] Persist active grass, forest, and structure fires across save/load without corrupting world state. Extended campfire persistence coverage for ignition flags, ignition risk scores, active grass/forest/structure fire intensities, spread radius, and suppression pressure so save/load recovery preserves active and partially suppressed fire state.
- [x] Add QA coverage for safe campfires, unsafe campfires, vegetation spread, shelter ignition, suppression, and save/load recovery. Added a fire-risk QA coverage document and verifier requiring safe/unsafe campfire, vegetation spread, shelter ignition, suppression, and save/load recovery scenarios plus the supporting fire-risk verification scripts.
- [ ] Add weather sounds.
- [x] Add weather sounds. Formalized the existing placed weather audio controller as the MVP weather-sound path, documenting rain, wind, storm, clear ambient, and biome loop slots plus verification that weather playback follows replicated weather state, provider wind speed, and day/night state while remaining silent until assets are assigned.
- [ ] Add wildlife sounds.
- [ ] Add UI sounds.
- [ ] Add mix settings.