Document MVP weather sound hooks
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@@ -316,6 +316,8 @@ because the controller is silent until loops are assigned; placeholder or final
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audio can be added by setting the exposed sound properties on the placed
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controller or a Blueprint child.
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Weather sound requirements are tracked in `Docs/Audio/WeatherSounds.md`.
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Player movement audio starts with native footstep placeholders on
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`AAgrarianGameCharacter`. The character owns a spatialized
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`FootstepAudioComponent` plus assignable walk, sprint, crouch, and prone sound
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