Add Ground Zero terrain pipeline and playable assets
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@@ -8,10 +8,18 @@ EXPECTED_PLACEMENTS = {
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"class_path": "/Game/Agrarian/Blueprints/Resources/BP_WoodResourceNode",
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"location": unreal.Vector(650.0, -150.0, 120.0),
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"properties": {
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"remaining_harvests": 6,
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"remaining_harvests": 16,
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"quantity_per_harvest": 2,
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},
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},
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"AGR_FiberResourceNode_01": {
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"class_path": "/Game/Agrarian/Blueprints/Resources/BP_FiberResourceNode",
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"location": unreal.Vector(560.0, 140.0, 90.0),
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"properties": {
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"remaining_harvests": 10,
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"quantity_per_harvest": 3,
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},
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},
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"AGR_Campfire_01": {
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"class_path": "/Game/Agrarian/Blueprints/Structures/BP_Campfire",
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"location": unreal.Vector(900.0, 120.0, 60.0),
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