Add crafting debug exec tools
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@@ -153,6 +153,12 @@ reads those recipes plus the replicated inventory to show craftable status and
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ingredient counts. Interactive UMG recipe browsing, hotkeys, and queued
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crafting controls are deferred until the primitive loop settles.
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Crafting debug tools live on the player controller. `AgrarianCraftStatus`
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prints known recipes and current craftability, while `AgrarianCraft <RecipeId>`
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requests a server-authoritative craft through `UAgrarianCraftingComponent`.
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These commands are intended for smoke testing and investor-demo rehearsal until
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proper UI input exists.
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Inventory persistence saves `UAgrarianInventoryComponent::Items` into
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`FAgrarianSavedPlayer::Inventory` and restores through
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`UAgrarianInventoryComponent::RestoreSavedItems`. Restore broadcasts
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