Add crafting debug exec tools
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@@ -0,0 +1,47 @@
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from pathlib import Path
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ROOT = Path(__file__).resolve().parents[1]
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EXPECTED = {
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ROOT / "Source" / "AgrarianGame" / "AgrarianGamePlayerController.h": [
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"void AgrarianCraft(FName RecipeId);",
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"void AgrarianCraftStatus();",
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"void ServerAgrarianCraft(FName RecipeId);",
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],
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ROOT / "Source" / "AgrarianGame" / "AgrarianGamePlayerController.cpp": [
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"#include \"AgrarianCraftingComponent.h\"",
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"void AAgrarianGamePlayerController::AgrarianCraft(FName RecipeId)",
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"void AAgrarianGamePlayerController::AgrarianCraftStatus()",
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"CraftingComponent->GetKnownRecipes(Recipes)",
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"CraftingComponent->CanCraft(Recipe.RecipeId, FailureReason)",
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"void AAgrarianGamePlayerController::ServerAgrarianCraft_Implementation(FName RecipeId)",
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"CraftingComponent->Craft(RecipeId)",
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],
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ROOT / "Docs" / "TechnicalDesignDocument.md": [
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"`AgrarianCraft <RecipeId>`",
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"`AgrarianCraftStatus`",
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],
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ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md": [
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"- [x] Add crafting debug tools.",
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"AgrarianCraftStatus",
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],
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}
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def main():
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missing = []
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for path, snippets in EXPECTED.items():
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text = path.read_text(encoding="utf-8")
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for snippet in snippets:
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if snippet not in text:
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missing.append(f"{path.relative_to(ROOT)} missing {snippet!r}")
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if missing:
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raise RuntimeError("Crafting debug tools verification failed: " + "; ".join(missing))
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print("PASS: crafting debug exec tools are wired and documented.")
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if __name__ == "__main__":
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main()
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