Add item use command
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@@ -114,6 +114,15 @@ creates a separate inventory slot. It intentionally does not re-merge the split
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stack through `AddItem`, because the UI needs an actual separate stack to
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support later drag/drop and partial drop flows.
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MVP item use is available through `AgrarianUseItem ItemId Quantity`. The command
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routes to the server, extracts the requested stack quantity, applies a
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whitelisted item effect, and restores the stack if the item is not usable yet.
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For the first survival loop, `food` restores hunger, `meat` restores more hunger
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but adds sickness risk because it is raw, and `bandage` reduces injury severity
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with a small health bump. This gives UI item-use work a concrete authority path
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while leaving tools, structures, and future complex consumables blocked until
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they have explicit gameplay rules.
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## Time And Environment
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The MVP gameplay calendar target is:
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