Add item use command
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@@ -179,6 +179,16 @@ void UAgrarianSurvivalComponent::AddInjury(float Severity)
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}
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}
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void UAgrarianSurvivalComponent::ReduceInjury(float Amount)
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{
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if (GetOwner() && GetOwner()->HasAuthority())
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{
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Survival.InjurySeverity -= FMath::Max(0.0f, Amount);
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ClampSurvival();
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BroadcastSurvivalChanged();
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}
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}
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void UAgrarianSurvivalComponent::AddSickness(float Severity)
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{
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if (GetOwner() && GetOwner()->HasAuthority())
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