Add interact input assets
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@@ -125,15 +125,20 @@ Completed in version .01:
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- [x] Added replicated wildlife base actor.
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- [x] Built `AgrarianGameEditor Win64 Development` successfully on Windows-Builder.
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- [x] Added a Codex headless Windows build lane through `/home/nathan/bin/agrarian-build-editor`.
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- [x] Added a project-local Unreal Python execution wrapper for headless editor asset updates.
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- [x] Installed VS 2022 Build Tools MSVC `14.44.35207` for Unreal 5.7 compatibility.
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- [x] Fixed `AAgrarianDebugHUD` compile issue caused by `const` HUD helper methods calling non-const `AHUD::DrawText`.
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- [x] Confirmed the project loads through Unreal Editor command mode and the default test map passes map check.
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- [x] Created `IA_Interact` input action.
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- [x] Bound `IA_Interact` to `E` and `Gamepad_FaceButton_Left`.
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- [x] Assigned `IA_Interact` to the character Blueprint's `InteractAction`.
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Open version .01 tasks:
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- [ ] Confirm the project opens cleanly in Unreal Editor after the latest wildlife commit.
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- [ ] Create `IA_Interact` input action.
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- [ ] Bind `IA_Interact` to `E` and a gamepad button.
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- [ ] Assign `IA_Interact` to the character Blueprint's `InteractAction`.
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- [x] Confirm the project opens cleanly in Unreal Editor after the latest wildlife commit.
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- [x] Create `IA_Interact` input action.
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- [x] Bind `IA_Interact` to `E` and a gamepad button.
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- [x] Assign `IA_Interact` to the character Blueprint's `InteractAction`.
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- [ ] Create item definition assets for wood, stone, fiber, food, meat, hide, and primitive structure parts.
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- [ ] Create recipe data assets for campfire, primitive shelter, basic tool, and bandage.
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- [ ] Create Blueprint child actors for wood resource, campfire, primitive shelter, and first wildlife species.
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