Add interact input assets

This commit is contained in:
2026-05-14 00:08:45 +00:00
parent 7c85a6f91d
commit 744b3c35e2
7 changed files with 182 additions and 8 deletions
+9 -4
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@@ -125,15 +125,20 @@ Completed in version .01:
- [x] Added replicated wildlife base actor.
- [x] Built `AgrarianGameEditor Win64 Development` successfully on Windows-Builder.
- [x] Added a Codex headless Windows build lane through `/home/nathan/bin/agrarian-build-editor`.
- [x] Added a project-local Unreal Python execution wrapper for headless editor asset updates.
- [x] Installed VS 2022 Build Tools MSVC `14.44.35207` for Unreal 5.7 compatibility.
- [x] Fixed `AAgrarianDebugHUD` compile issue caused by `const` HUD helper methods calling non-const `AHUD::DrawText`.
- [x] Confirmed the project loads through Unreal Editor command mode and the default test map passes map check.
- [x] Created `IA_Interact` input action.
- [x] Bound `IA_Interact` to `E` and `Gamepad_FaceButton_Left`.
- [x] Assigned `IA_Interact` to the character Blueprint's `InteractAction`.
Open version .01 tasks:
- [ ] Confirm the project opens cleanly in Unreal Editor after the latest wildlife commit.
- [ ] Create `IA_Interact` input action.
- [ ] Bind `IA_Interact` to `E` and a gamepad button.
- [ ] Assign `IA_Interact` to the character Blueprint's `InteractAction`.
- [x] Confirm the project opens cleanly in Unreal Editor after the latest wildlife commit.
- [x] Create `IA_Interact` input action.
- [x] Bind `IA_Interact` to `E` and a gamepad button.
- [x] Assign `IA_Interact` to the character Blueprint's `InteractAction`.
- [ ] Create item definition assets for wood, stone, fiber, food, meat, hide, and primitive structure parts.
- [ ] Create recipe data assets for campfire, primitive shelter, basic tool, and bandage.
- [ ] Create Blueprint child actors for wood resource, campfire, primitive shelter, and first wildlife species.