Define baseline running speed

This commit is contained in:
2026-05-15 13:49:03 -07:00
parent 0400bfe3f7
commit 775925c03d
5 changed files with 104 additions and 10 deletions
+3 -3
View File
@@ -87,15 +87,15 @@ protected:
/** Baseline movement speed before sprint, skill, injury, load, and terrain modifiers. */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Agrarian|Movement", meta = (ClampMin = "0"))
float WalkSpeed = 500.0f;
float WalkSpeed = 140.0f;
/** Short-burst movement speed used by the first sprinting pass. */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Agrarian|Movement", meta = (ClampMin = "0"))
float SprintSpeed = 750.0f;
float SprintSpeed = 550.0f;
/** Stamina spent each second while sprinting and moving. */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Agrarian|Movement", meta = (ClampMin = "0"))
float SprintStaminaCostPerSecond = 18.0f;
float SprintStaminaCostPerSecond = 28.0f;
/** Minimum stamina required to start or continue sprinting. */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Agrarian|Movement", meta = (ClampMin = "0", ClampMax = "100"))