Define subject content format
This commit is contained in:
@@ -885,7 +885,7 @@ Target deliverable: A small group can join a server, spawn into one biome, gathe
|
||||
- [x] Design optional knowledge checks that appear when relevant to the action instead of interrupting basic play. Added optional knowledge-check rules to `Docs/KnowledgeAndSkillFoundation.md`, defining inline/skippable presentation, action-relevant timing, calm review moments, non-punitive wrong answers, and the rule that checks deepen understanding without gating the first survival loop.
|
||||
- [x] Add player-facing feedback that explains why an action failed or produced poor results. Added failed-action and poor-result feedback rules to `Docs/KnowledgeAndSkillFoundation.md`, requiring short messages that say what happened, name one likely cause, offer one useful next step, avoid blame, and avoid revealing hidden formulas.
|
||||
- [x] Define accessibility rules for the learning system: hints, retries, readable wording, no hard lockout from basic survival, and non-punitive practice paths. Added learning accessibility rules to `Docs/KnowledgeAndSkillFoundation.md`, covering reusable hints, retries, readable wording, non-color-only warnings, no lockout from basic survival, safer practice paths, and diminishing returns to prevent exploit loops.
|
||||
- [ ] Define the first subject content format: topic, concepts, difficulty tier, prerequisite concepts, in-game effect, practice action, and source note.
|
||||
- [x] Define the first subject content format: topic, concepts, difficulty tier, prerequisite concepts, in-game effect, practice action, and source note. Added a compact subject content schema to `Docs/KnowledgeAndSkillFoundation.md` with `topic`, `concepts`, `difficulty_tier`, `prerequisite_concepts`, `in_game_effect`, `practice_action`, and `source_note`, plus a fire-clearance example suitable for later data assets.
|
||||
- [ ] Add a small MVP question bank for elementary survival knowledge.
|
||||
- [ ] Define when deeper questions should matter: quality improvements, safer work, complex crafting, teaching others, and advanced branches.
|
||||
- [ ] Add design notes for avoiding exploit farming and rote memorization.
|
||||
|
||||
Reference in New Issue
Block a user