Add MVP audio volume sliders

This commit is contained in:
2026-05-19 12:41:48 -07:00
parent d36481e2d9
commit 7c74d4f766
5 changed files with 199 additions and 2 deletions
+6
View File
@@ -328,6 +328,12 @@ exposes confirm, back, selection, and save/quit sound slots. Keyboard and mouse
actions play the same cues so menu feedback stays consistent across input
methods while the widget remains silent until UI assets are assigned.
The MVP pause/main menu exposes volume sliders for master, ambient, weather,
effects, wildlife, and UI levels. The current native sliders store runtime
values and apply the UI bus to frontend sounds immediately; final SoundClass or
audio-subsystem work can bind the remaining buses to authored assets once those
assets exist.
Player movement audio starts with native footstep placeholders on
`AAgrarianGameCharacter`. The character owns a spatialized
`FootstepAudioComponent` plus assignable walk, sprint, crouch, and prone sound