Add MVP audio volume sliders
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@@ -328,6 +328,12 @@ exposes confirm, back, selection, and save/quit sound slots. Keyboard and mouse
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actions play the same cues so menu feedback stays consistent across input
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methods while the widget remains silent until UI assets are assigned.
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The MVP pause/main menu exposes volume sliders for master, ambient, weather,
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effects, wildlife, and UI levels. The current native sliders store runtime
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values and apply the UI bus to frontend sounds immediately; final SoundClass or
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audio-subsystem work can bind the remaining buses to authored assets once those
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assets exist.
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Player movement audio starts with native footstep placeholders on
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`AAgrarianGameCharacter`. The character owns a spatialized
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`FootstepAudioComponent` plus assignable walk, sprint, crouch, and prone sound
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